Bug #2073: Red value used instead of Green for World sky (render and preview).
Ton will probably have a good laugh when he'll see what the error was. ;)
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@@ -689,8 +689,8 @@ void shadeSkyPixelFloat(float *colf, float *view, float *dxyview)
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blend= fabs(0.5+ view[1]);
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}
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hor[0]= R.wrld.horr; hor[1]= R.wrld.horr; hor[2]= R.wrld.horb;
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zen[0]= R.wrld.zenr; zen[1]= R.wrld.zenr; zen[2]= R.wrld.zenb;
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hor[0]= R.wrld.horr; hor[1]= R.wrld.horg; hor[2]= R.wrld.horb;
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zen[0]= R.wrld.zenr; zen[1]= R.wrld.zeng; zen[2]= R.wrld.zenb;
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/* Careful: SKYTEX and SKYBLEND are NOT mutually exclusive! If */
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/* SKYBLEND is active, the texture and colour blend are added. */
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