Cleanup: GPU: Replace multiple checks by GLContext::debug_layer_support
This commit is contained in:
@@ -63,13 +63,11 @@ GLFrameBuffer::GLFrameBuffer(
|
||||
viewport_[2] = scissor_[2] = w;
|
||||
viewport_[3] = scissor_[3] = h;
|
||||
|
||||
#ifndef __APPLE__
|
||||
if (fbo_id_ && (G.debug & G_DEBUG_GPU) && (GLEW_VERSION_4_3 || GLEW_KHR_debug)) {
|
||||
if (fbo_id_ && GLContext::debug_layer_support) {
|
||||
char sh_name[32];
|
||||
SNPRINTF(sh_name, "FrameBuffer-%s", name);
|
||||
glObjectLabel(GL_FRAMEBUFFER, fbo_id_, -1, sh_name);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
GLFrameBuffer::~GLFrameBuffer()
|
||||
@@ -100,15 +98,13 @@ void GLFrameBuffer::init(void)
|
||||
state_manager_ = static_cast<GLStateManager *>(context_->state_manager);
|
||||
glGenFramebuffers(1, &fbo_id_);
|
||||
|
||||
#ifndef __APPLE__
|
||||
if ((G.debug & G_DEBUG_GPU) && (GLEW_VERSION_4_3 || GLEW_KHR_debug)) {
|
||||
if (GLContext::debug_layer_support) {
|
||||
char sh_name[64];
|
||||
SNPRINTF(sh_name, "FrameBuffer-%s", name_);
|
||||
/* Binding before setting the label is needed on some drivers. */
|
||||
glBindFramebuffer(GL_FRAMEBUFFER, fbo_id_);
|
||||
glObjectLabel(GL_FRAMEBUFFER, fbo_id_, -1, sh_name);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
/** \} */
|
||||
|
||||
Reference in New Issue
Block a user