Docs: rename group -> collection

This commit is contained in:
2018-11-30 09:10:04 +11:00
parent 8c9d632128
commit f81aeac2bc
2 changed files with 6 additions and 6 deletions

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@@ -120,7 +120,7 @@ however, the index of a member may change while running Blender.
Accessing Attributes
^^^^^^^^^^^^^^^^^^^^
Once you have a data block, such as a material, object, groups etc.,
Once you have a data block, such as a material, object, collections etc.,
its attributes can be accessed much like you would change a setting using the graphical interface.
In fact, the tooltip for each button also displays the Python attribute
which can help in finding what settings to change in a script.
@@ -195,10 +195,10 @@ Example:
value = bpy.data.scenes["Scene"].get("test_prop", "fallback value")
# dictionaries can be assigned as long as they only use basic types.
group = bpy.data.groups.new("MyTestGroup")
group["MySettings"] = {"foo": 10, "bar": "spam", "baz": {}}
collection = bpy.data.collections.new("MyTestCollection")
collection["MySettings"] = {"foo": 10, "bar": "spam", "baz": {}}
del group["MySettings"]
del collection["MySettings"]
Note that these properties can only be assigned basic Python types.
@@ -394,7 +394,7 @@ Internal Types
Used for Blender data-blocks and collections: :class:`bpy.types.bpy_struct`
For data that contains its own attributes groups/meshes/bones/scenes... etc.
For data that contains its own attributes collections/meshes/bones/scenes... etc.
There are 2 main types that wrap Blenders data, one for data-blocks
(known internally as ``bpy_struct``), another for properties.