Added support for linked objects from libraries which can have names that

are already defined locally, probably does not work fully yet.
Added extra 'threads' parameter as requested by Lynx3d.

Optimized drawing of rendered tiles, so that the entire image doesn't have
to be redrawn every time a tile is complete.
The blender code that handles this part was not yet complete and could only
draw (sets of) scanlines. I extended the renderwin_progress() function in
renderwin.c to handle a given subrectangle.
This code needs review!
For the limited test I did it seems to work at least...
This commit is contained in:
2006-06-06 01:57:07 +00:00
parent 4467c26337
commit f832e30669
3 changed files with 50 additions and 25 deletions

View File

@@ -797,7 +797,7 @@ static void renderwin_progress(RenderWin *rw, RenderResult *rr, volatile rcti *r
rcti win_rct;
float *rectf= NULL, fullrect[2][2];
unsigned int *rect32= NULL;
int ymin, ymax;
int ymin, ymax, xmin, xmax;
/* if renrect argument, we only display scanlines */
if(renrect) {
@@ -805,15 +805,21 @@ static void renderwin_progress(RenderWin *rw, RenderResult *rr, volatile rcti *r
if(rr->renlay==NULL || renrect->ymax>=rr->recty)
return;
/* xmin here is first subrect x coord, xmax defines subrect width */
xmin = renrect->xmin;
xmax = renrect->xmax - xmin;
if (xmax<2) return;
ymin= renrect->ymin;
ymax= renrect->ymax-ymin;
ymax= renrect->ymax - ymin;
if(ymax<2)
return;
renrect->ymin= renrect->ymax;
}
else {
ymin= 0;
ymax= rr->recty-2*rr->crop;
xmin = ymin = 0;
xmax = rr->rectx - 2*rr->crop;
ymax = rr->recty - 2*rr->crop;
}
/* renderwindow cruft */
@@ -835,7 +841,7 @@ static void renderwin_progress(RenderWin *rw, RenderResult *rr, volatile rcti *r
}
if(rectf) {
/* if scanline updates... */
rectf+= 4*rr->rectx*ymin;
rectf+= 4*(rr->rectx*ymin + xmin);
/* when rendering more pixels than needed, we crop away cruft */
if(rr->crop)
@@ -844,8 +850,8 @@ static void renderwin_progress(RenderWin *rw, RenderResult *rr, volatile rcti *r
/* tilerect defines drawing offset from (0,0) */
/* however, tilerect (xmin, ymin) is first pixel */
fullrect[0][0] += (rr->tilerect.xmin+rr->crop)*rw->zoom;
fullrect[0][1] += (rr->tilerect.ymin+rr->crop + ymin)*rw->zoom;
fullrect[0][0] += (rr->tilerect.xmin + rr->crop + xmin)*rw->zoom;
fullrect[0][1] += (rr->tilerect.ymin + rr->crop + ymin)*rw->zoom;
glEnable(GL_SCISSOR_TEST);
glaDefine2DArea(&win_rct);
@@ -855,13 +861,11 @@ static void renderwin_progress(RenderWin *rw, RenderResult *rr, volatile rcti *r
glDrawBuffer(GL_FRONT);
#endif
glPixelZoom(rw->zoom, rw->zoom);
if(rect32)
glaDrawPixelsSafe(fullrect[0][0], fullrect[0][1], rr->rectx-2*rr->crop, ymax, rr->rectx,
GL_RGBA, GL_UNSIGNED_BYTE, rect32);
else
glaDrawPixelsSafe_to32(fullrect[0][0], fullrect[0][1], rr->rectx-2*rr->crop, ymax, rr->rectx,
GL_RGBA, GL_FLOAT, rectf);
glaDrawPixelsSafe(fullrect[0][0], fullrect[0][1], xmax, ymax, rr->rectx, GL_RGBA, GL_UNSIGNED_BYTE, rect32);
else
glaDrawPixelsSafe_to32(fullrect[0][0], fullrect[0][1], xmax, ymax, rr->rectx, GL_RGBA, GL_FLOAT, rectf);
glPixelZoom(1.0, 1.0);