BGE: This patch adds a character wrapper (similar to the already implemented vehicle wrapper) to control character physics options. Currently supported options are:

* jump() -- causes the character to jump
  * onGround -- specifies whether or not the character is on the ground
  * gravity -- controls the "gravity" that the character physics uses for the character

More options could be added (such as jump speed, step height, make fall speed, max slope, etc).
This commit is contained in:
2012-11-04 20:56:02 +00:00
parent cc77001416
commit f840bd4a9f
13 changed files with 278 additions and 0 deletions

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@@ -78,6 +78,14 @@ Physics Constraints (bge.constraints)
:return: a vehicle constraint object.
:rtype: :class:`bge.types.KX_VehicleWrapper`
.. function:: getCharacter(gameobj)
:arg gameobj: The game object with the character physics.
:type gameobj: :class:`bge.types.KX_GameObject`
:return: character wrapper
:rtype: :class:`bge.types.KX_CharacterWrapper`
.. function:: removeConstraint(constraintId)