Alembic Procedural: only subdivide if subsurf modifier is present

As subdivision objects are first class citizens in Alembic, to
differentiate them with non-subdivided polygon meshes, the Alembic
Procedural automatically sets up subdivision properties on the generated
Cycles Mesh.

However, for real-time playback subdivision is far too slow, so this
modifies the detection of a MeshSeqCache modifier used to activate the
procedural to allow for a Subsurf modifier right after the cache one. If
present, the procedural will tag the object for subdivision, if absent, the
object will be treated as a regular mesh.

This is a temporary measure for until subdivision surface settings are part
of the Mesh datablock (see T68891).

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D11162
This commit is contained in:
2021-08-20 02:30:50 +02:00
parent 5b51df0f33
commit f8637cd8af
6 changed files with 85 additions and 12 deletions

View File

@@ -485,7 +485,9 @@ bool BlenderSync::sync_object_attributes(BL::DepsgraphObjectInstance &b_instance
/* Object Loop */
void BlenderSync::sync_procedural(BL::Object &b_ob, BL::MeshSequenceCacheModifier &b_mesh_cache)
void BlenderSync::sync_procedural(BL::Object &b_ob,
BL::MeshSequenceCacheModifier &b_mesh_cache,
bool has_subdivision_modifier)
{
#ifdef WITH_ALEMBIC
BL::CacheFile cache_file = b_mesh_cache.cache_file();
@@ -534,6 +536,8 @@ void BlenderSync::sync_procedural(BL::Object &b_ob, BL::MeshSequenceCacheModifie
abc_object->set_subd_dicing_rate(subd_dicing_rate);
abc_object->set_subd_max_level(max_subdivisions);
abc_object->set_ignore_subdivision(!has_subdivision_modifier);
if (abc_object->is_modified() || procedural->is_modified()) {
procedural->tag_update(scene);
}
@@ -601,13 +605,14 @@ void BlenderSync::sync_objects(BL::Depsgraph &b_depsgraph,
if (b_instance.show_self()) {
#ifdef WITH_ALEMBIC
bool use_procedural = false;
bool has_subdivision_modifier = false;
BL::MeshSequenceCacheModifier b_mesh_cache(PointerRNA_NULL);
/* Experimental as Blender does not have good support for procedurals at the moment, also
* only available in preview renders since currently do not have a good cache policy, the
* data being loaded at once for all the frames. */
if (experimental && b_v3d) {
b_mesh_cache = object_mesh_cache_find(b_ob, false);
b_mesh_cache = object_mesh_cache_find(b_ob, false, &has_subdivision_modifier);
use_procedural = b_mesh_cache && b_mesh_cache.cache_file().use_render_procedural();
}
@@ -615,7 +620,7 @@ void BlenderSync::sync_objects(BL::Depsgraph &b_depsgraph,
/* Skip in the motion case, as generating motion blur data will be handled in the
* procedural. */
if (!motion) {
sync_procedural(b_ob, b_mesh_cache);
sync_procedural(b_ob, b_mesh_cache, has_subdivision_modifier);
}
}
else