BGE alternative run mode for python controllers.
Option to run a function in a module rather then a script from a python controller, this has a number of advantages. - No allocating and freeing the namespace dictionary for every time its triggered (hard to measure the overhead here, but in a test with calling 42240 scripts a second each defining 200 vars, using modules was ~25% faster) - Ability to use external python scripts for game logic. - Convenient debug option that lets you edit scripts while the game engine runs.
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@@ -42,23 +42,35 @@ class SCA_IObject;
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class SCA_PythonController : public SCA_IController
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{
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Py_Header;
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struct _object * m_bytecode;
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struct _object * m_bytecode; /* SCA_PYEXEC_SCRIPT only */
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PyObject* m_function; /* SCA_PYEXEC_MODULE only */
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bool m_bModified;
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bool m_debug; /* use with SCA_PYEXEC_MODULE for reloading every logic run */
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int m_mode;
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protected:
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STR_String m_scriptText;
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STR_String m_scriptName;
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PyObject* m_pythondictionary;
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PyObject* m_pythondictionary; /* for SCA_PYEXEC_SCRIPT only */
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PyObject* m_pythonfunction; /* for SCA_PYEXEC_MODULE only */
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std::vector<class SCA_ISensor*> m_triggeredSensors;
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public:
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enum SCA_PyExecMode
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{
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SCA_PYEXEC_SCRIPT = 0,
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SCA_PYEXEC_MODULE,
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SCA_PYEXEC_MAX
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};
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public:
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static SCA_PythonController* m_sCurrentController; // protected !!!
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//for debugging
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//virtual CValue* AddRef();
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//virtual int Release(); // Release a reference to this value (when reference count reaches 0, the value is removed from the heap)
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SCA_PythonController(SCA_IObject* gameobj,PyTypeObject* T = &Type);
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SCA_PythonController(SCA_IObject* gameobj, int mode, PyTypeObject* T = &Type);
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virtual ~SCA_PythonController();
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virtual CValue* GetReplica();
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@@ -67,10 +79,14 @@ class SCA_PythonController : public SCA_IController
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void SetScriptText(const STR_String& text);
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void SetScriptName(const STR_String& name);
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void SetDictionary(PyObject* pythondictionary);
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void SetDebug(bool debug) { m_debug = debug; }
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void AddTriggeredSensor(class SCA_ISensor* sensor)
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{ m_triggeredSensors.push_back(sensor); }
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int IsTriggered(class SCA_ISensor* sensor);
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bool Compile();
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bool Import();
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void ErrorPrint(const char *error_msg);
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static const char* sPyGetCurrentController__doc__;
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static PyObject* sPyGetCurrentController(PyObject* self);
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