bugfix [#23595] Texture paint with a node based brush produces artifacts

also changed displace modifier not to link object depgraph when not using object texturespace.
This commit is contained in:
2010-09-23 12:03:34 +00:00
parent 6fdd00f709
commit f88ad3f048
12 changed files with 23 additions and 23 deletions

View File

@@ -51,7 +51,7 @@ struct ImBuf;
//void RE_zbufferall_radio(struct RadView *vw, struct RNode **rg_elem, int rg_totelem, struct Render *re);
/* particle.c, effect.c, editmesh_modes.c and brush.c, returns 1 if rgb, 0 otherwise */
int externtex(struct MTex *mtex, float *vec, float *tin, float *tr, float *tg, float *tb, float *ta);
int externtex(struct MTex *mtex, float *vec, float *tin, float *tr, float *tg, float *tb, float *ta, const int thread);
/* particle.c */
void texture_rgb_blend(float *in, float *tex, float *out, float fact, float facg, int blendtype);