bugfix [#23595] Texture paint with a node based brush produces artifacts
also changed displace modifier not to link object depgraph when not using object texturespace.
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@@ -51,7 +51,7 @@ struct ImBuf;
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//void RE_zbufferall_radio(struct RadView *vw, struct RNode **rg_elem, int rg_totelem, struct Render *re);
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/* particle.c, effect.c, editmesh_modes.c and brush.c, returns 1 if rgb, 0 otherwise */
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int externtex(struct MTex *mtex, float *vec, float *tin, float *tr, float *tg, float *tb, float *ta);
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int externtex(struct MTex *mtex, float *vec, float *tin, float *tr, float *tg, float *tb, float *ta, const int thread);
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/* particle.c */
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void texture_rgb_blend(float *in, float *tex, float *out, float fact, float facg, int blendtype);
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