Weightpaint Gradient tool: expose falloff to the UI
By default, we'll always get a falloff like this from the tool:
{F10559413}
But in the context of using vertexgroups in modifiers/modeling, a choice
on how the gradient falloff of the Weightpaint Gradient tool is shaped
would be desirable:
"real" linear:
{F10559416}
Custom:
{F10559421}
{F10559428}
The way the Weightpaint gradient tool works is a bit outside the usual
tools that use brushes [even though it creates a brush on the fly in
`WPGradient_userData`].
However, it does not have an entry in `eBrushWeightPaintTool` and adding
one there does not play nice for the same reasons (not "really" being
integrated in the brush-based tools).
So in order to expose the brush curve in the UI, we would have to do one
of the following:
- [1] try to use `VIEW3D_PT_tools_brush_falloff`, for this to work:
-- make all kinds of exception in python super classes [`FalloffPanel`,
`BrushPanel`, `UnifiedPaintPanel`, ... -- including making real entries
in `eBrushWeightPaintTool`] to get a proper tool mode and...
-- .. to also make sure Falloff Shape and Front-Face Falloff are not
available [which the tool seems to just not support in its current form]
- [2] just have a simple, contained panel for this tool alone
This patch implements [2] and adds it as part of the ToolDef (could also
be done in `VIEW3D_HT_tool_header`, but again, I think this is nice to
keep separate from the usual tools)
{F10559482}
{F10559485}
Testfile:
{F10559442}
Fixes T91636
Maniphest Tasks: T91636
Differential Revision: https://developer.blender.org/D12614
This commit is contained in:
@@ -1691,6 +1691,7 @@ class _defs_weight_paint:
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props = tool.operator_properties("paint.weight_gradient")
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layout.prop(props, "type", expand=True)
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layout.popover("VIEW3D_PT_tools_weight_gradient")
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return dict(
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idname="builtin.gradient",
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@@ -688,6 +688,39 @@ class VIEW3D_PT_tools_brush_stroke_smooth_stroke(Panel, View3DPaintPanel, Smooth
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bl_options = {'DEFAULT_CLOSED'}
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class VIEW3D_PT_tools_weight_gradient(Panel, View3DPaintPanel):
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bl_context = ".weightpaint" # dot on purpose (access from topbar)
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bl_label = "Falloff"
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bl_options = {'DEFAULT_CLOSED'}
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@classmethod
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def poll(cls, context):
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settings = context.tool_settings.weight_paint
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brush = settings.brush
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return brush is not None
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def draw(self, context):
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layout = self.layout
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settings = context.tool_settings.weight_paint
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brush = settings.brush
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col = layout.column(align=True)
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row = col.row(align=True)
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row.prop(brush, "curve_preset", text="")
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if brush.curve_preset == 'CUSTOM':
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layout.template_curve_mapping(brush, "curve", brush=True)
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col = layout.column(align=True)
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row = col.row(align=True)
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row.operator("brush.curve_preset", icon='SMOOTHCURVE', text="").shape = 'SMOOTH'
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row.operator("brush.curve_preset", icon='SPHERECURVE', text="").shape = 'ROUND'
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row.operator("brush.curve_preset", icon='ROOTCURVE', text="").shape = 'ROOT'
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row.operator("brush.curve_preset", icon='SHARPCURVE', text="").shape = 'SHARP'
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row.operator("brush.curve_preset", icon='LINCURVE', text="").shape = 'LINE'
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row.operator("brush.curve_preset", icon='NOCURVE', text="").shape = 'MAX'
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# TODO, move to space_view3d.py
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class VIEW3D_PT_tools_brush_falloff(Panel, View3DPaintPanel, FalloffPanel):
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bl_context = ".paint_common" # dot on purpose (access from topbar)
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@@ -2219,6 +2252,7 @@ classes = (
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VIEW3D_PT_tools_brush_falloff_frontface,
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VIEW3D_PT_tools_brush_falloff_normal,
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VIEW3D_PT_tools_brush_display,
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VIEW3D_PT_tools_weight_gradient,
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VIEW3D_PT_sculpt_dyntopo,
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VIEW3D_PT_sculpt_voxel_remesh,
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