Eevee: Update to support shader deferred compilation.
World probe is tagged to refresh when it it's shader is updated. Probes are recomputed only after all meshes shaders have been compiled.
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@@ -100,7 +100,7 @@ static void eevee_cache_init(void *vedata)
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EEVEE_effects_cache_init(sldata, vedata);
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EEVEE_lightprobes_cache_init(sldata, vedata);
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EEVEE_lights_cache_init(sldata, vedata);
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EEVEE_materials_cache_init(vedata);
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EEVEE_materials_cache_init(sldata, vedata);
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EEVEE_motion_blur_cache_init(sldata, vedata);
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EEVEE_occlusion_cache_init(sldata, vedata);
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EEVEE_screen_raytrace_cache_init(sldata, vedata);
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