Cycles: fix issues rendering second render layer passes, and avoid unnecessary

clear of buffer.
This commit is contained in:
2012-01-26 14:55:25 +00:00
parent 331c235d93
commit f8bddbd347
4 changed files with 18 additions and 18 deletions

View File

@@ -203,6 +203,9 @@ void BlenderSession::render()
b_rlay = *b_iter;
/* add passes */
vector<Pass> passes;
Pass::add(PASS_COMBINED, passes);
if(session_params.device.type == DEVICE_CPU) { /* todo */
BL::RenderLayer::passes_iterator b_pass_iter;
@@ -211,12 +214,13 @@ void BlenderSession::render()
PassType pass_type = get_pass_type(b_pass);
if(pass_type != PASS_NONE)
Pass::add(pass_type, buffer_params.passes);
Pass::add(pass_type, passes);
}
}
scene->film->passes = buffer_params.passes;
scene->film->need_update = true;
buffer_params.passes = passes;
scene->film->passes = passes;
scene->film->tag_update(scene);
/* update session */
session->reset(buffer_params, session_params.samples);