Merge branch 'master' into blender2.8

This commit is contained in:
2017-08-25 20:45:16 +10:00
7 changed files with 66 additions and 43 deletions

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@@ -224,7 +224,7 @@ ccl_device_inline bool isfinite_safe(float f)
{
/* By IEEE 754 rule, 2*Inf equals Inf */
unsigned int x = __float_as_uint(f);
return (f == f) && (x == 0 || (f != 2.0f*f)) && !((x << 1) > 0xff000000u);
return (f == f) && (x == 0 || x == (1 << 31) || (f != 2.0f*f)) && !((x << 1) > 0xff000000u);
}
ccl_device_inline float ensure_finite(float v)

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@@ -21,7 +21,7 @@
Subject to the provisions of the GNU GPL license, BF grants You a
non-exclusive right to use the Software at any computer You own or use.
Artwork you create with the Software - whether it is images, movies,
scripts, exported 3d files or the .blend files themselves - is your sole
exported 3d files or the .blend files themselves - is your sole
property, and can be licensed or sold under any conditions you prefer.
2. Permitted copying and electronic distribution of Software

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@@ -703,6 +703,7 @@ void ED_view3d_draw_depth(
const EvaluationContext *eval_ctx, struct Depsgraph *graph,
ARegion *ar, View3D *v3d, bool alphaoverride)
{
struct bThemeState theme_state;
Scene *scene = DEG_get_evaluated_scene(graph);
RegionView3D *rv3d = ar->regiondata;
@@ -716,6 +717,10 @@ void ED_view3d_draw_depth(
U.glalphaclip = alphaoverride ? 0.5f : glalphaclip; /* not that nice but means we wont zoom into billboards */
U.obcenter_dia = 0;
/* Tools may request depth outside of regular drawing code. */
UI_Theme_Store(&theme_state);
UI_SetTheme(SPACE_VIEW3D, RGN_TYPE_WINDOW);
ED_view3d_draw_setup_view(NULL, eval_ctx, scene, ar, v3d, NULL, NULL, NULL);
glClear(GL_DEPTH_BUFFER_BIT);
@@ -751,6 +756,8 @@ void ED_view3d_draw_depth(
U.glalphaclip = glalphaclip;
v3d->flag = flag;
U.obcenter_dia = obcenter_dia;
UI_Theme_Restore(&theme_state);
}
/* ******************** background plates ***************** */

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@@ -135,7 +135,7 @@ static int bpy_bm_elem_hflag_set(BPy_BMElem *self, PyObject *value, void *flag)
else {
BM_elem_flag_set(self->ele, hflag, param);
}
return -1;
return 0;
}
PyDoc_STRVAR(bpy_bm_elem_index_doc,

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@@ -497,6 +497,10 @@ void wm_close_and_free_all(bContext *C, ListBase *wmlist)
void WM_main(bContext *C)
{
/* Single refresh before handling events.
* This ensures we don't run operators before the depsgraph has been evaluated. */
wm_event_do_refresh_wm_and_depsgraph(C);
while (1) {
/* get events from ghost, handle window events, add to window queues */

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@@ -264,13 +264,61 @@ static void wm_notifier_clear(wmNotifier *note)
memset(((char *)note) + sizeof(Link), 0, sizeof(*note) - sizeof(Link));
}
/**
* Was part of #wm_event_do_notifiers, split out so it can be called once before entering the #WM_main loop.
* This ensures operators don't run before the UI and depsgraph are initialized.
*/
void wm_event_do_refresh_wm_and_depsgraph(bContext *C)
{
wmWindowManager *wm = CTX_wm_manager(C);
uint64_t win_combine_v3d_datamask = 0;
/* combine datamasks so 1 win doesn't disable UV's in another [#26448] */
for (wmWindow *win = wm->windows.first; win; win = win->next) {
const Scene *scene = WM_window_get_active_scene(win);
const bScreen *screen = WM_window_get_active_screen(win);
win_combine_v3d_datamask |= ED_view3d_screen_datamask(scene, screen);
}
/* cached: editor refresh callbacks now, they get context */
for (wmWindow *win = wm->windows.first; win; win = win->next) {
const bScreen *screen = WM_window_get_active_screen(win);
Scene *scene = WM_window_get_active_scene(win);
ScrArea *sa;
CTX_wm_window_set(C, win);
for (sa = screen->areabase.first; sa; sa = sa->next) {
if (sa->do_refresh) {
CTX_wm_area_set(C, sa);
ED_area_do_refresh(C, sa);
}
}
/* XXX make lock in future, or separated derivedmesh users in scene */
if (G.is_rendering == false) {
/* depsgraph & animation: update tagged datablocks */
Main *bmain = CTX_data_main(C);
/* copied to set's in scene_update_tagged_recursive() */
scene->customdata_mask = win_combine_v3d_datamask;
/* XXX, hack so operators can enforce datamasks [#26482], gl render */
scene->customdata_mask |= scene->customdata_mask_modal;
BKE_scene_update_tagged(bmain->eval_ctx, bmain, scene);
}
}
CTX_wm_window_set(C, NULL);
}
/* called in mainloop */
void wm_event_do_notifiers(bContext *C)
{
wmWindowManager *wm = CTX_wm_manager(C);
wmNotifier *note, *next;
wmWindow *win;
uint64_t win_combine_v3d_datamask = 0;
if (wm == NULL)
return;
@@ -397,44 +445,7 @@ void wm_event_do_notifiers(bContext *C)
MEM_freeN(note);
}
/* combine datamasks so 1 win doesn't disable UV's in another [#26448] */
for (win = wm->windows.first; win; win = win->next) {
const Scene *scene = WM_window_get_active_scene(win);
const bScreen *screen = WM_window_get_active_screen(win);
win_combine_v3d_datamask |= ED_view3d_screen_datamask(scene, screen);
}
/* cached: editor refresh callbacks now, they get context */
for (win = wm->windows.first; win; win = win->next) {
const bScreen *screen = WM_window_get_active_screen(win);
Scene *scene = WM_window_get_active_scene(win);
ScrArea *sa;
CTX_wm_window_set(C, win);
for (sa = screen->areabase.first; sa; sa = sa->next) {
if (sa->do_refresh) {
CTX_wm_area_set(C, sa);
ED_area_do_refresh(C, sa);
}
}
/* XXX make lock in future, or separated derivedmesh users in scene */
if (G.is_rendering == false) {
/* depsgraph & animation: update tagged datablocks */
Main *bmain = CTX_data_main(C);
/* copied to set's in scene_update_tagged_recursive() */
scene->customdata_mask = win_combine_v3d_datamask;
/* XXX, hack so operators can enforce datamasks [#26482], gl render */
scene->customdata_mask |= scene->customdata_mask_modal;
BKE_scene_update_tagged(bmain->eval_ctx, bmain, scene);
}
}
CTX_wm_window_set(C, NULL);
wm_event_do_refresh_wm_and_depsgraph(C);
}
static int wm_event_always_pass(const wmEvent *event)

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@@ -88,7 +88,8 @@ void wm_event_do_handlers (bContext *C);
void wm_event_add_ghostevent (wmWindowManager *wm, wmWindow *win, int type, int time, void *customdata);
void wm_event_do_notifiers (bContext *C);
void wm_event_do_refresh_wm_and_depsgraph(bContext *C);
void wm_event_do_notifiers(bContext *C);
/* wm_keymap.c */