- bone.basename now only gets the name before the first '.', since names like finger.01.L are common

- updated delta not to remove a bone
- spine and neck rigs interpolation bones are now axis aligned to the control bone
- palm tag is expected on the pointer finger rather then the wrist
- operate on bone children first working up the chain (not essential but more pradictable)
This commit is contained in:
2009-12-07 17:21:30 +00:00
parent 161871316e
commit f8f7f57557
8 changed files with 58 additions and 58 deletions

View File

@@ -64,10 +64,11 @@ def metarig_definition(obj, orig_bone_name):
mt.update()
mt.shoulder_p = mt.arm_p.parent
mt.shoulder = mt.shoulder_p.name
if not mt.shoulder_p:
raise Exception("could not find 'arm' parent, skipping:", orig_bone_name)
print(mt.shoulder_p)
mt.shoulder = mt.shoulder_p.name
# We could have some bones attached, find the bone that has this as its 2nd parent
hands = []
@@ -119,13 +120,13 @@ def main(obj, definitions, base_names):
mt.update()
# Add the edit bones
ik.hand_e = copy_bone_simple(arm, mt.hand, prefix % mt.hand)
ik.hand_e = copy_bone_simple(arm, mt.hand, prefix % base_names[mt.hand])
ik.hand = ik.hand_e.name
ik.arm_e = copy_bone_simple(arm, mt.arm, prefix % mt.arm)
ik.arm_e = copy_bone_simple(arm, mt.arm, prefix % base_names[mt.arm])
ik.arm = ik.arm_e.name
ik.forearm_e = copy_bone_simple(arm, mt.forearm, prefix % mt.forearm)
ik.forearm_e = copy_bone_simple(arm, mt.forearm, prefix % base_names[mt.forearm])
ik.forearm = ik.forearm_e.name
ik.arm_e.parent = mt.arm_e.parent
@@ -164,32 +165,27 @@ def main(obj, definitions, base_names):
bpy.ops.object.mode_set(mode='EDIT')
ik.arm = ik.arm
ik.forearm = ik.forearm
ik.hand = ik.hand
ik.pole = ik.pole
def chain_switch(prefix="MCH-%s"):
print(mt.obj.mode)
sw.update()
mt.update()
sw.shoulder_e = copy_bone_simple(arm, mt.shoulder, prefix % mt.shoulder)
sw.shoulder_e = copy_bone_simple(arm, mt.shoulder, prefix % base_names[mt.shoulder])
sw.shoulder = sw.shoulder_e.name
sw.shoulder_e.parent = mt.shoulder_e.parent
sw.shoulder_e.connected = mt.shoulder_e.connected
sw.arm_e = copy_bone_simple(arm, mt.arm, prefix % mt.arm)
sw.arm_e = copy_bone_simple(arm, mt.arm, prefix % base_names[mt.arm])
sw.arm = sw.arm_e.name
sw.arm_e.parent = sw.shoulder_e
sw.arm_e.connected = arm.edit_bones[mt.shoulder].connected
sw.forearm_e = copy_bone_simple(arm, mt.forearm, prefix % mt.forearm)
sw.forearm_e = copy_bone_simple(arm, mt.forearm, prefix % base_names[mt.forearm])
sw.forearm = sw.forearm_e.name
sw.forearm_e.parent = sw.arm_e
sw.forearm_e.connected = arm.edit_bones[mt.forearm].connected
sw.hand_e = copy_bone_simple(arm, mt.hand, prefix % mt.hand)
sw.hand_e = copy_bone_simple(arm, mt.hand, prefix % base_names[mt.hand])
sw.hand = sw.hand_e.name
sw.hand_e.parent = sw.forearm_e
sw.hand_e.connected = arm.edit_bones[mt.hand].connected
@@ -271,7 +267,7 @@ def main(obj, definitions, base_names):
def chain_shoulder(prefix="MCH-%s"):
sw.socket_e = copy_bone_simple(arm, mt.arm, (prefix % mt.arm) + "_socket")
sw.socket_e = copy_bone_simple(arm, mt.arm, (prefix % base_names[mt.arm]) + "_socket")
sw.socket = sw.socket_e.name
sw.socket_e.tail = arm.edit_bones[mt.shoulder].tail
@@ -287,7 +283,7 @@ def main(obj, definitions, base_names):
# ***** add the shoulder hinge
# yes this is correct, the shoulder copy gets the arm's name
ex.arm_hinge_e = copy_bone_simple(arm, mt.shoulder, (prefix % mt.arm) + "_hinge")
ex.arm_hinge_e = copy_bone_simple(arm, mt.shoulder, (prefix % base_names[mt.arm]) + "_hinge")
ex.arm_hinge = ex.arm_hinge_e.name
offset = ex.arm_hinge_e.length / 2.0