- bone.basename now only gets the name before the first '.', since names like finger.01.L are common

- updated delta not to remove a bone
- spine and neck rigs interpolation bones are now axis aligned to the control bone
- palm tag is expected on the pointer finger rather then the wrist
- operate on bone children first working up the chain (not essential but more pradictable)
This commit is contained in:
2009-12-07 17:21:30 +00:00
parent 161871316e
commit f8f7f57557
8 changed files with 58 additions and 58 deletions

View File

@@ -76,7 +76,8 @@ class _GenericBone:
@property @property
def basename(self): def basename(self):
return self.name.rsplit(".", 1)[0] #return self.name.rsplit(".", 1)[0]
return self.name.split(".")[0]
@property @property
def parent_recursive(self): def parent_recursive(self):

View File

@@ -438,14 +438,19 @@ def generate_rig(context, obj_orig, prefix="ORG-"):
bone_typeinfo.append((submod_name, type_func)) bone_typeinfo.append((submod_name, type_func))
# now we have all the info about bones we can start operating on them # sort bones, not needed but gives more pradictable execution which may be useful in rare cases
bones_sorted = obj.pose.bones.values()
bones_sorted.sort(key=lambda pbone: pbone.name) # first sort by names
bones_sorted.sort(key=lambda pbone: - len(pbone.parent_recursive)) # children before parents
for pbone in obj.pose.bones: # now we have all the info about bones we can start operating on them
# for pbone in obj.pose.bones:
for pbone in bones_sorted:
bone_name = pbone.name bone_name = pbone.name
if bone_name not in bone_typeinfos: if bone_name not in bone_typeinfos:
continue continue
bone_def_dict = bone_definitions[bone_name] bone_def_dict = bone_definitions[bone_name]
# Only blend results from the same submodule, eg. # Only blend results from the same submodule, eg.

View File

@@ -64,10 +64,11 @@ def metarig_definition(obj, orig_bone_name):
mt.update() mt.update()
mt.shoulder_p = mt.arm_p.parent mt.shoulder_p = mt.arm_p.parent
mt.shoulder = mt.shoulder_p.name
if not mt.shoulder_p: if not mt.shoulder_p:
raise Exception("could not find 'arm' parent, skipping:", orig_bone_name) raise Exception("could not find 'arm' parent, skipping:", orig_bone_name)
print(mt.shoulder_p)
mt.shoulder = mt.shoulder_p.name
# We could have some bones attached, find the bone that has this as its 2nd parent # We could have some bones attached, find the bone that has this as its 2nd parent
hands = [] hands = []
@@ -119,13 +120,13 @@ def main(obj, definitions, base_names):
mt.update() mt.update()
# Add the edit bones # Add the edit bones
ik.hand_e = copy_bone_simple(arm, mt.hand, prefix % mt.hand) ik.hand_e = copy_bone_simple(arm, mt.hand, prefix % base_names[mt.hand])
ik.hand = ik.hand_e.name ik.hand = ik.hand_e.name
ik.arm_e = copy_bone_simple(arm, mt.arm, prefix % mt.arm) ik.arm_e = copy_bone_simple(arm, mt.arm, prefix % base_names[mt.arm])
ik.arm = ik.arm_e.name ik.arm = ik.arm_e.name
ik.forearm_e = copy_bone_simple(arm, mt.forearm, prefix % mt.forearm) ik.forearm_e = copy_bone_simple(arm, mt.forearm, prefix % base_names[mt.forearm])
ik.forearm = ik.forearm_e.name ik.forearm = ik.forearm_e.name
ik.arm_e.parent = mt.arm_e.parent ik.arm_e.parent = mt.arm_e.parent
@@ -164,32 +165,27 @@ def main(obj, definitions, base_names):
bpy.ops.object.mode_set(mode='EDIT') bpy.ops.object.mode_set(mode='EDIT')
ik.arm = ik.arm
ik.forearm = ik.forearm
ik.hand = ik.hand
ik.pole = ik.pole
def chain_switch(prefix="MCH-%s"): def chain_switch(prefix="MCH-%s"):
print(mt.obj.mode)
sw.update() sw.update()
mt.update() mt.update()
sw.shoulder_e = copy_bone_simple(arm, mt.shoulder, prefix % mt.shoulder) sw.shoulder_e = copy_bone_simple(arm, mt.shoulder, prefix % base_names[mt.shoulder])
sw.shoulder = sw.shoulder_e.name sw.shoulder = sw.shoulder_e.name
sw.shoulder_e.parent = mt.shoulder_e.parent sw.shoulder_e.parent = mt.shoulder_e.parent
sw.shoulder_e.connected = mt.shoulder_e.connected sw.shoulder_e.connected = mt.shoulder_e.connected
sw.arm_e = copy_bone_simple(arm, mt.arm, prefix % mt.arm) sw.arm_e = copy_bone_simple(arm, mt.arm, prefix % base_names[mt.arm])
sw.arm = sw.arm_e.name sw.arm = sw.arm_e.name
sw.arm_e.parent = sw.shoulder_e sw.arm_e.parent = sw.shoulder_e
sw.arm_e.connected = arm.edit_bones[mt.shoulder].connected sw.arm_e.connected = arm.edit_bones[mt.shoulder].connected
sw.forearm_e = copy_bone_simple(arm, mt.forearm, prefix % mt.forearm) sw.forearm_e = copy_bone_simple(arm, mt.forearm, prefix % base_names[mt.forearm])
sw.forearm = sw.forearm_e.name sw.forearm = sw.forearm_e.name
sw.forearm_e.parent = sw.arm_e sw.forearm_e.parent = sw.arm_e
sw.forearm_e.connected = arm.edit_bones[mt.forearm].connected sw.forearm_e.connected = arm.edit_bones[mt.forearm].connected
sw.hand_e = copy_bone_simple(arm, mt.hand, prefix % mt.hand) sw.hand_e = copy_bone_simple(arm, mt.hand, prefix % base_names[mt.hand])
sw.hand = sw.hand_e.name sw.hand = sw.hand_e.name
sw.hand_e.parent = sw.forearm_e sw.hand_e.parent = sw.forearm_e
sw.hand_e.connected = arm.edit_bones[mt.hand].connected sw.hand_e.connected = arm.edit_bones[mt.hand].connected
@@ -271,7 +267,7 @@ def main(obj, definitions, base_names):
def chain_shoulder(prefix="MCH-%s"): def chain_shoulder(prefix="MCH-%s"):
sw.socket_e = copy_bone_simple(arm, mt.arm, (prefix % mt.arm) + "_socket") sw.socket_e = copy_bone_simple(arm, mt.arm, (prefix % base_names[mt.arm]) + "_socket")
sw.socket = sw.socket_e.name sw.socket = sw.socket_e.name
sw.socket_e.tail = arm.edit_bones[mt.shoulder].tail sw.socket_e.tail = arm.edit_bones[mt.shoulder].tail
@@ -287,7 +283,7 @@ def main(obj, definitions, base_names):
# ***** add the shoulder hinge # ***** add the shoulder hinge
# yes this is correct, the shoulder copy gets the arm's name # yes this is correct, the shoulder copy gets the arm's name
ex.arm_hinge_e = copy_bone_simple(arm, mt.shoulder, (prefix % mt.arm) + "_hinge") ex.arm_hinge_e = copy_bone_simple(arm, mt.shoulder, (prefix % base_names[mt.arm]) + "_hinge")
ex.arm_hinge = ex.arm_hinge_e.name ex.arm_hinge = ex.arm_hinge_e.name
offset = ex.arm_hinge_e.length / 2.0 offset = ex.arm_hinge_e.length / 2.0

View File

@@ -81,24 +81,27 @@ def main(obj, bone_definition, base_names):
child_head = child_ebone.head.copy() child_head = child_ebone.head.copy()
child_tail = child_ebone.tail.copy() child_tail = child_ebone.tail.copy()
arm.edit_bones.remove(delta_ebone) #arm.edit_bones.remove(delta_ebone)
del delta_ebone # cant use this #del delta_ebone # cant use this
del child_pbone
bpy.ops.object.mode_set(mode='OBJECT') bpy.ops.object.mode_set(mode='OBJECT')
# Move the child bone to the deltas location # Move the child bone to the deltas location
obj.animation_data_create() obj.animation_data_create()
child_pbone = obj.pose.bones[child_name] delta_pbone = obj.pose.bones[delta_name]
# child_pbone = obj.pose.bones[child_name]
# ------------------- drivers # ------------------- drivers
child_pbone.rotation_mode = 'XYZ' delta_pbone.rotation_mode = 'XYZ'
rot = delta_pmatrix.invert().rotationPart() * child_pmatrix.rotationPart() rot = delta_pmatrix.invert().rotationPart() * child_pmatrix.rotationPart()
rot = rot.invert().toEuler() rot = rot.invert().toEuler()
fcurve_drivers = child_pbone.driver_add("rotation_euler", -1) fcurve_drivers = delta_pbone.driver_add("rotation_euler", -1)
for i, fcurve_driver in enumerate(fcurve_drivers): for i, fcurve_driver in enumerate(fcurve_drivers):
driver = fcurve_driver.driver driver = fcurve_driver.driver
driver.type = 'AVERAGE' driver.type = 'AVERAGE'
@@ -111,7 +114,7 @@ def main(obj, bone_definition, base_names):
# tricky, find the transform to drive the bone to this location. # tricky, find the transform to drive the bone to this location.
delta_head_offset = child_pmatrix.rotationPart() * (delta_phead - child_phead) delta_head_offset = child_pmatrix.rotationPart() * (delta_phead - child_phead)
fcurve_drivers = child_pbone.driver_add("location", -1) fcurve_drivers = delta_pbone.driver_add("location", -1)
for i, fcurve_driver in enumerate(fcurve_drivers): for i, fcurve_driver in enumerate(fcurve_drivers):
driver = fcurve_driver.driver driver = fcurve_driver.driver
driver.type = 'AVERAGE' driver.type = 'AVERAGE'

View File

@@ -105,7 +105,7 @@ def metarig_definition(obj, orig_bone_name):
children = bone.children children = bone.children
# Now there must be 2 children, only one connected # Now there must be 2 children, only one connected
if len(children) != 2: if len(children) != 2:
raise Exception("expected the foot to have 2 children") raise Exception("expected the foot bone:'%s' to have 2 children" % bone.name )
if children[0].connected == children[1].connected: if children[0].connected == children[1].connected:
raise Exception("expected one bone to be connected") raise Exception("expected one bone to be connected")

View File

@@ -159,8 +159,9 @@ def main(obj, bone_definition, base_names):
# dont store parent names, re-reference as each chain bones parent. # dont store parent names, re-reference as each chain bones parent.
neck_e_parent = arm.edit_bones.new("MCH-rot_%s" % neck_e.name) neck_e_parent = arm.edit_bones.new("MCH-rot_%s" % neck_e.name)
neck_e_parent.head = neck_e.head neck_e_parent.head = neck_e.head
neck_e_parent.tail = neck_e.head + Vector(0.0, 0.0, neck_chain_segment_length / 2.0) neck_e_parent.tail = neck_e.head + ((mt.head_e.tail - mt.head_e.head).normalize() * neck_chain_segment_length / 2.0)
neck_e_parent.roll = 0.0 neck_e_parent.roll = neck_e.roll
orig_parent = neck_e.parent orig_parent = neck_e.parent
neck_e.connected = False neck_e.connected = False

View File

@@ -25,8 +25,8 @@ from rna_prop_ui import rna_idprop_ui_prop_get
# not used, defined for completeness # not used, defined for completeness
METARIG_NAMES = tuple() METARIG_NAMES = tuple()
def metarig_template(): def metarig_template():
# generated by rigify.write_meta_rig
bpy.ops.object.mode_set(mode='EDIT') bpy.ops.object.mode_set(mode='EDIT')
obj = bpy.context.object obj = bpy.context.object
arm = obj.data arm = obj.data
@@ -73,26 +73,26 @@ def metarig_template():
bone.parent = arm.edit_bones['hand'] bone.parent = arm.edit_bones['hand']
bpy.ops.object.mode_set(mode='OBJECT') bpy.ops.object.mode_set(mode='OBJECT')
pbone = obj.pose.bones['hand'] pbone = obj.pose.bones['palm.05']
pbone['type'] = 'palm' pbone['type'] = 'palm'
def metarig_definition(obj, orig_bone_name): def metarig_definition(obj, orig_bone_name):
''' '''
The bone given is the first in a chain The bone given is the first in an array of siblings with a matching basename
Expects an array of children sorted with the little finger lowest. sorted with the little finger lowest.
eg. eg.
parent -> [pinky, ring... etc] [pinky, ring... etc]
''' '''
arm = obj.data arm = obj.data
bone_definition = [orig_bone_name]
palm_ebone = arm.bones[orig_bone_name] palm_bone = arm.bones[orig_bone_name]
palm_parent = palm_bone.parent
palm_base = palm_bone.basename
bone_definition = [bone.name for bone in palm_parent.children if bone.basename == palm_base]
bone_definition.sort()
children = [ebone.name for ebone in palm_ebone.children] return [palm_parent.name] + bone_definition
children.sort() # simply assume the pinky has the lowest name
bone_definition.extend(children)
return bone_definition
def main(obj, bone_definition, base_names): def main(obj, bone_definition, base_names):

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@@ -102,11 +102,15 @@ def metarig_definition(obj, orig_bone_name):
ribcage = arm.bones[orig_bone_name] ribcage = arm.bones[orig_bone_name]
pelvis = ribcage.parent pelvis = ribcage.parent
if pelvis is None:
raise Exception("expected the ribcage bone:'%s' to have a parent (ribcage)." % ribcage.name)
children = ribcage.children children = ribcage.children
if len(children) != 1: if len(children) != 1:
print("expected the ribcage to have only 1 child.") raise Exception("expected the ribcage to have only 1 child.")
child = children[0] child = children[0]
bone_definition = [pelvis.name, ribcage.name, child.name] bone_definition = [pelvis.name, ribcage.name, child.name]
bone_definition.extend([child.name for child in child.children_recursive_basename]) bone_definition.extend([child.name for child in child.children_recursive_basename])
return bone_definition return bone_definition
@@ -132,17 +136,6 @@ def main(obj, bone_definition, base_names):
spine_chain = [arm.edit_bones[child_name] for child_name in spine_chain_orig] spine_chain = [arm.edit_bones[child_name] for child_name in spine_chain_orig]
spine_chain_basename = base_names[spine_chain[0].name].rsplit(".", 1)[0] # probably 'ORG-spine.01' -> 'spine' spine_chain_basename = base_names[spine_chain[0].name].rsplit(".", 1)[0] # probably 'ORG-spine.01' -> 'spine'
spine_chain_len = len(spine_chain_orig) spine_chain_len = len(spine_chain_orig)
print(spine_chain_orig)
print(spine_chain_len)
'''
children = mt.ribcage_e.children
child = children[0] # validate checks for 1 only.
spine_chain_basename = child.basename # probably 'spine'
spine_chain_segment_length = child.length
spine_chain = [child] + child.children_recursive_basename
spine_chain_orig = [child.name for child in spine_chain]
'''
child = spine_chain[0] child = spine_chain[0]
spine_chain_segment_length = child.length spine_chain_segment_length = child.length
@@ -241,8 +234,9 @@ def main(obj, bone_definition, base_names):
# dont store parent names, re-reference as each chain bones parent. # dont store parent names, re-reference as each chain bones parent.
spine_e_parent = arm.edit_bones.new("MCH-rot_%s" % child_name_orig) spine_e_parent = arm.edit_bones.new("MCH-rot_%s" % child_name_orig)
spine_e_parent.head = spine_e.head spine_e_parent.head = spine_e.head
spine_e_parent.tail = spine_e.head + Vector(0.0, 0.0, spine_chain_segment_length / 2.0) spine_e_parent.tail = spine_e.head + ((mt.ribcage_e.tail - mt.ribcage_e.head).normalize() * spine_chain_segment_length / 2.0)
spine_e_parent.roll = 0.0 spine_e_parent.roll = mt.ribcage_e.roll
spine_e = getattr(ex_chain, ex_chain.attr_names[i] + "_e") spine_e = getattr(ex_chain, ex_chain.attr_names[i] + "_e")
orig_parent = spine_e.parent orig_parent = spine_e.parent