BGE Docs: Adding docs for the KX_GameObject.playAction() play_mode constants.
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@@ -1068,6 +1068,32 @@ See :class:`bge.types.SCA_PythonKeyboard`, :class:`bge.types.SCA_PythonMouse`, :
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.. data:: KX_INPUT_ACTIVE
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.. data:: KX_INPUT_JUST_RELEASED
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------------
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KX_GameObject
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-----------
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.. _gameobject-playaction-mode:
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See :class:`bge.types.KX_GameObject.playAction`
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.. data:: KX_ACTION_MODE_PLAY
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Play the action once.
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:value: 0
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.. data:: KX_ACTION_MODE_LOOP
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Loop the action (repeat it).
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:value: 1
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.. data:: KX_ACTION_MODE_PING_PONG
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Play the action one direct then back the other way when it has completed.
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:value: 2
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-------------
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Mouse Buttons
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-------------
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@@ -1698,7 +1698,7 @@ Types
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:arg blendin: the amount of blending between this animation and the previous one on this layer
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:type blendin: float
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:arg play_mode: the play mode
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:type play_mode: KX_ACTION_MODE_PLAY, KX_ACTION_MODE_LOOP, or KX_ACTION_MODE_PING_PONG
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:type play_mode: one of :ref:`these constants <gameobject-playaction-mode>`
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:arg layer_weight: how much of the previous layer to use for blending (0 = add)
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:type layer_weight: float
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:arg ipo_flags: flags for the old IPO behaviors (force, etc)
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