BGE Docs: Adding docs for the KX_GameObject.playAction() play_mode constants.

This commit is contained in:
2012-11-22 21:52:30 +00:00
parent 2765f1fffc
commit f90298bc0a
2 changed files with 27 additions and 1 deletions

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@@ -1068,6 +1068,32 @@ See :class:`bge.types.SCA_PythonKeyboard`, :class:`bge.types.SCA_PythonMouse`, :
.. data:: KX_INPUT_ACTIVE
.. data:: KX_INPUT_JUST_RELEASED
------------
KX_GameObject
-----------
.. _gameobject-playaction-mode:
See :class:`bge.types.KX_GameObject.playAction`
.. data:: KX_ACTION_MODE_PLAY
Play the action once.
:value: 0
.. data:: KX_ACTION_MODE_LOOP
Loop the action (repeat it).
:value: 1
.. data:: KX_ACTION_MODE_PING_PONG
Play the action one direct then back the other way when it has completed.
:value: 2
-------------
Mouse Buttons
-------------

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@@ -1698,7 +1698,7 @@ Types
:arg blendin: the amount of blending between this animation and the previous one on this layer
:type blendin: float
:arg play_mode: the play mode
:type play_mode: KX_ACTION_MODE_PLAY, KX_ACTION_MODE_LOOP, or KX_ACTION_MODE_PING_PONG
:type play_mode: one of :ref:`these constants <gameobject-playaction-mode>`
:arg layer_weight: how much of the previous layer to use for blending (0 = add)
:type layer_weight: float
:arg ipo_flags: flags for the old IPO behaviors (force, etc)