Fix 31220: glsl sun lamp shadows did not apparently respect shadow flag when
working in blender render rather than blender game mode. Tweaked the flags a bit to make it compatible more, but for full configuration you need to be in blender game mode still.
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@@ -1669,7 +1669,7 @@ GPULamp *GPU_lamp_from_blender(Scene *scene, Object *ob, Object *par)
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la = ob->data;
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gpu_lamp_from_blender(scene, ob, par, la, lamp);
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if ((la->type==LA_SPOT || la->type==LA_SUN) && (la->mode & LA_SHAD_BUF)) {
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if ((la->type==LA_SPOT && (la->mode & LA_SHAD_BUF)) || (la->type==LA_SUN && (la->mode & LA_SHAD_RAY))) {
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/* opengl */
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lamp->fb = GPU_framebuffer_create();
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if (!lamp->fb) {
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