Cycles: Render Passes

Currently supported passes:
* Combined, Z, Normal, Object Index, Material Index, Emission, Environment,
  Diffuse/Glossy/Transmission x Direct/Indirect/Color

Not supported yet:
* UV, Vector, Mist

Only enabled for CPU devices at the moment, will do GPU tweaks tommorrow,
also for environment importance sampling.

Documentation:
http://wiki.blender.org/index.php/Doc:2.6/Manual/Render/Cycles/Passes
This commit is contained in:
2012-01-25 17:23:52 +00:00
parent 14f475fcca
commit f99343d3b8
36 changed files with 1528 additions and 243 deletions

View File

@@ -472,6 +472,15 @@ static void rna_def_render_pass(BlenderRNA *brna)
{SCE_PASS_EMIT, "EMIT", 0, "Emit", ""},
{SCE_PASS_ENVIRONMENT, "ENVIRONMENT", 0, "Environment", ""},
{SCE_PASS_INDEXMA, "MATERIAL_INDEX", 0, "Material Index", ""},
{SCE_PASS_DIFFUSE_DIRECT, "DIFFUSE_DIRECT", 0, "Diffuse Direct", ""},
{SCE_PASS_DIFFUSE_INDIRECT, "DIFFUSE_INDIRECT", 0, "Diffuse Indirect", ""},
{SCE_PASS_DIFFUSE_COLOR, "DIFFUSE_COLOR", 0, "Diffuse Color", ""},
{SCE_PASS_GLOSSY_DIRECT, "GLOSSY_DIRECT", 0, "Glossy Direct", ""},
{SCE_PASS_GLOSSY_INDIRECT, "GLOSSY_INDIRECT", 0, "Glossy Indirect", ""},
{SCE_PASS_GLOSSY_COLOR, "GLOSSY_COLOR", 0, "Glossy Color", ""},
{SCE_PASS_TRANSM_DIRECT, "TRANSMISSION_DIRECT", 0, "Transmission Direct", ""},
{SCE_PASS_TRANSM_INDIRECT, "TRANSMISSION_INDIRECT", 0, "Transmission Indirect", ""},
{SCE_PASS_TRANSM_COLOR, "TRANSMISSION_COLOR", 0, "Transmission Color", ""},
{0, NULL, 0, NULL, NULL}};
srna= RNA_def_struct(brna, "RenderPass", NULL);