Workspaces: remove workspace engine, use 3D viewport draw mode instead.
ViewRender was removed, which means we can't get the render engine for files saved in 2.8. We assume that any files saved in 2.8 were intended to use Eevee and set the engine to that. A fix included with this is that .blend thumbails now draw with Clay mode, and never Eevee or Cycles. These were drawn with solid mode in 2.7, and should be very fast and not e.g. load heavy image textures. Differential Revision: https://developer.blender.org/D3156
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@@ -51,8 +51,7 @@ class RenderButtonsPanel:
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@classmethod
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def poll(cls, context):
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scene = context.scene
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return scene and (scene.view_render.engine in cls.COMPAT_ENGINES)
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return (context.engine in cls.COMPAT_ENGINES)
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class RENDER_PT_context(Panel):
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@@ -70,10 +69,10 @@ class RENDER_PT_context(Panel):
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layout = self.layout
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scene = context.scene
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view_render = scene.view_render
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rd = scene.render
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if view_render.has_multiple_engines:
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layout.prop(view_render, "engine", text="")
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if rd.has_multiple_engines:
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layout.prop(rd, "engine", text="")
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class RENDER_PT_render(RenderButtonsPanel, Panel):
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@@ -228,10 +227,8 @@ class RENDER_PT_motion_blur(RenderButtonsPanel, Panel):
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@classmethod
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def poll(cls, context):
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scene = context.scene
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rd = scene.render
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view_render = scene.view_render
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return not rd.use_full_sample and (view_render.engine in cls.COMPAT_ENGINES)
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rd = context.scene.render
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return not rd.use_full_sample and (context.engine in cls.COMPAT_ENGINES)
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def draw_header(self, context):
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rd = context.scene.render
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@@ -337,7 +334,7 @@ class RENDER_PT_post_processing(RenderButtonsPanel, Panel):
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split.prop(rd, "dither_intensity", text="Dither", slider=True)
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if context.scene.view_render.engine == 'BLENDER_EEVEE':
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if context.engine == 'BLENDER_EEVEE':
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return
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layout.separator()
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@@ -631,8 +628,7 @@ class RENDER_PT_eevee_ambient_occlusion(RenderButtonsPanel, Panel):
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@classmethod
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def poll(cls, context):
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scene = context.scene
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return scene and (scene.view_render.engine in cls.COMPAT_ENGINES)
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return (context.engine in cls.COMPAT_ENGINES)
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def draw_header(self, context):
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scene = context.scene
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@@ -660,8 +656,7 @@ class RENDER_PT_eevee_motion_blur(RenderButtonsPanel, Panel):
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@classmethod
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def poll(cls, context):
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scene = context.scene
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return scene and (scene.view_render.engine in cls.COMPAT_ENGINES)
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return (context.engine in cls.COMPAT_ENGINES)
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def draw_header(self, context):
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scene = context.scene
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@@ -686,8 +681,7 @@ class RENDER_PT_eevee_depth_of_field(RenderButtonsPanel, Panel):
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@classmethod
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def poll(cls, context):
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scene = context.scene
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return scene and (scene.view_render.engine in cls.COMPAT_ENGINES)
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return (context.engine in cls.COMPAT_ENGINES)
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def draw_header(self, context):
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scene = context.scene
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@@ -712,8 +706,7 @@ class RENDER_PT_eevee_bloom(RenderButtonsPanel, Panel):
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@classmethod
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def poll(cls, context):
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scene = context.scene
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return scene and (scene.view_render.engine in cls.COMPAT_ENGINES)
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return (context.engine in cls.COMPAT_ENGINES)
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def draw_header(self, context):
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scene = context.scene
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@@ -742,8 +735,7 @@ class RENDER_PT_eevee_volumetric(RenderButtonsPanel, Panel):
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@classmethod
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def poll(cls, context):
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scene = context.scene
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return scene and (scene.view_render.engine in cls.COMPAT_ENGINES)
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return (context.engine in cls.COMPAT_ENGINES)
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def draw_header(self, context):
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scene = context.scene
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@@ -776,8 +768,7 @@ class RENDER_PT_eevee_subsurface_scattering(RenderButtonsPanel, Panel):
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@classmethod
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def poll(cls, context):
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scene = context.scene
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return scene and (scene.view_render.engine in cls.COMPAT_ENGINES)
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return (context.engine in cls.COMPAT_ENGINES)
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def draw_header(self, context):
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scene = context.scene
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@@ -802,8 +793,7 @@ class RENDER_PT_eevee_screen_space_reflections(RenderButtonsPanel, Panel):
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@classmethod
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def poll(cls, context):
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scene = context.scene
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return scene and (scene.view_render.engine in cls.COMPAT_ENGINES)
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return (context.engine in cls.COMPAT_ENGINES)
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def draw_header(self, context):
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scene = context.scene
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@@ -833,8 +823,7 @@ class RENDER_PT_eevee_shadows(RenderButtonsPanel, Panel):
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@classmethod
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def poll(cls, context):
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scene = context.scene
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return scene and (scene.view_render.engine in cls.COMPAT_ENGINES)
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return (context.engine in cls.COMPAT_ENGINES)
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def draw(self, context):
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layout = self.layout
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@@ -854,8 +843,7 @@ class RENDER_PT_eevee_sampling(RenderButtonsPanel, Panel):
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@classmethod
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def poll(cls, context):
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scene = context.scene
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return scene and (scene.view_render.engine in cls.COMPAT_ENGINES)
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return (context.engine in cls.COMPAT_ENGINES)
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def draw(self, context):
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layout = self.layout
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@@ -874,8 +862,7 @@ class RENDER_PT_eevee_indirect_lighting(RenderButtonsPanel, Panel):
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@classmethod
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def poll(cls, context):
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scene = context.scene
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return scene and (scene.view_render.engine in cls.COMPAT_ENGINES)
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return (context.engine in cls.COMPAT_ENGINES)
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def draw(self, context):
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layout = self.layout
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@@ -895,8 +882,7 @@ class RENDER_PT_eevee_film(RenderButtonsPanel, Panel):
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@classmethod
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def poll(cls, context):
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scene = context.scene
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return scene and (scene.view_render.engine in cls.COMPAT_ENGINES)
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return (context.engine in cls.COMPAT_ENGINES)
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def draw(self, context):
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layout = self.layout
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