Workspaces: remove workspace engine, use 3D viewport draw mode instead.

ViewRender was removed, which means we can't get the render engine for files
saved in 2.8. We assume that any files saved in 2.8 were intended to use Eevee
and set the engine to that.

A fix included with this is that .blend thumbails now draw with Clay mode,
and never Eevee or Cycles. These were drawn with solid mode in 2.7, and should
be very fast and not e.g. load heavy image textures.

Differential Revision: https://developer.blender.org/D3156
This commit is contained in:
2018-04-17 13:35:05 +02:00
parent 15850a8740
commit f9cf2e2f6c
76 changed files with 347 additions and 625 deletions

View File

@@ -32,7 +32,6 @@ class INFO_HT_header(Header):
screen = context.screen
scene = context.scene
layer = context.view_layer
view_render = workspace.view_render
row = layout.row(align=True)
row.template_header()
@@ -57,9 +56,6 @@ class INFO_HT_header(Header):
# Active workspace view-layer is retrieved through window, not through workspace.
row.template_search(window, "view_layer", scene, "view_layers")
if view_render.has_multiple_engines:
row.prop(view_render, "engine", text="")
layout.separator()
layout.template_ID(window, "scene", new="scene.new", unlink="scene.delete")
@@ -97,8 +93,6 @@ class INFO_MT_editor_menus(Menu):
@staticmethod
def draw_menus(layout, context):
view_render = context.view_render
layout.menu("INFO_MT_file")
layout.menu("INFO_MT_render")
layout.menu("INFO_MT_window")