Workspaces: remove workspace engine, use 3D viewport draw mode instead.

ViewRender was removed, which means we can't get the render engine for files
saved in 2.8. We assume that any files saved in 2.8 were intended to use Eevee
and set the engine to that.

A fix included with this is that .blend thumbails now draw with Clay mode,
and never Eevee or Cycles. These were drawn with solid mode in 2.7, and should
be very fast and not e.g. load heavy image textures.

Differential Revision: https://developer.blender.org/D3156
This commit is contained in:
2018-04-17 13:35:05 +02:00
parent 15850a8740
commit f9cf2e2f6c
76 changed files with 347 additions and 625 deletions

View File

@@ -47,14 +47,14 @@ class ShaderNewNodeCategory(SortedNodeCategory):
@classmethod
def poll(cls, context):
return (context.space_data.tree_type == 'ShaderNodeTree' and
context.view_render.use_shading_nodes)
context.scene.render.use_shading_nodes)
class ShaderOldNodeCategory(SortedNodeCategory):
@classmethod
def poll(cls, context):
return (context.space_data.tree_type == 'ShaderNodeTree' and
not context.view_render.use_shading_nodes)
not context.scene.render.use_shading_nodes)
class TextureNodeCategory(SortedNodeCategory):
@@ -142,11 +142,11 @@ def object_shader_nodes_poll(context):
def cycles_shader_nodes_poll(context):
return context.view_render.engine == 'CYCLES'
return context.engine == 'CYCLES'
def eevee_shader_nodes_poll(context):
return context.view_render.engine == 'BLENDER_EEVEE'
return context.engine == 'BLENDER_EEVEE'
def eevee_cycles_shader_nodes_poll(context):