converted more mixed tab/space indentations to tabs. only whitespace changes.
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@@ -3231,8 +3231,7 @@ static void subdividenurb(Object *obedit, int number_cuts)
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MEM_freeN(nu->bp);
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nu->bp= bpnew;
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nu->pntsu+= sel;
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nurbs_knot_calc_u(nu); /* shift knots
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forward */
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nurbs_knot_calc_u(nu); /* shift knots forward */
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}
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}
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}
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@@ -124,7 +124,6 @@ static void do_channel_matte(bNode *node, float *out, float *in)
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else {
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out[3]=in[3];
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}
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}
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static void node_composit_exec_channel_matte(void *data, bNode *node, bNodeStack **in, bNodeStack **out)
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@@ -215,4 +214,3 @@ void register_node_type_cmp_channel_matte(ListBase *lb)
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nodeRegisterType(lb, &ntype);
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}
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@@ -78,7 +78,7 @@ static void do_ycca_to_rgba_normalized(bNode *UNUSED(node), float *out, float *i
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in[1]=(in[1]*255.0);
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in[2]=(in[2]*255.0);
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// in[0]=(in[0]*255.0)+16;
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// in[0]=(in[0]*255.0)+16;
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// in[1]=(in[1]*255.0)+128;
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// in[2]=(in[2]*255.0)+128;
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ycc_to_rgb(in[0],in[1],in[2], &out[0], &out[1], &out[2], BLI_YCC_ITU_BT601);
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@@ -189,9 +189,8 @@ static void do_apply_spillmap_blue(bNode *node, float* out, float *in, float *ma
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static void node_composit_exec_color_spill(void *UNUSED(data), bNode *node, bNodeStack **in, bNodeStack **out)
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{
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/*
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Originally based on the information from the book "The Art and Science of Digital Composition" and
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discussions from vfxtalk.com.*/
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/* Originally based on the information from the book "The Art and Science of Digital Composition" and
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* discussions from vfxtalk.com .*/
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CompBuf *cbuf;
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CompBuf *mask;
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CompBuf *rgbbuf;
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@@ -55,7 +55,7 @@ static void do_diff_matte(bNode *node, float *outColor, float *inColor1, float *
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float difference;
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float alpha;
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difference=fabs(inColor2[0]-inColor1[0])+
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difference= fabs(inColor2[0]-inColor1[0])+
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fabs(inColor2[1]-inColor1[1])+
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fabs(inColor2[2]-inColor1[2]);
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@@ -65,11 +65,11 @@ static void do_diff_matte(bNode *node, float *outColor, float *inColor1, float *
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VECCOPY(outColor, inColor1);
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/*make 100% transparent*/
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if(difference < tolerence){
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if(difference < tolerence) {
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outColor[3]=0.0;
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}
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/*in the falloff region, make partially transparent */
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else if(difference < falloff+tolerence){
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else if(difference < falloff+tolerence) {
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difference=difference-tolerence;
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alpha=difference/falloff;
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/*only change if more transparent than before */
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