converted more mixed tab/space indentations to tabs. only whitespace changes.

This commit is contained in:
2011-04-21 15:53:30 +00:00
parent 210ee1ade4
commit f9f771cd01
117 changed files with 1704 additions and 1708 deletions

View File

@@ -3231,8 +3231,7 @@ static void subdividenurb(Object *obedit, int number_cuts)
MEM_freeN(nu->bp);
nu->bp= bpnew;
nu->pntsu+= sel;
nurbs_knot_calc_u(nu); /* shift knots
forward */
nurbs_knot_calc_u(nu); /* shift knots forward */
}
}
}

View File

@@ -124,7 +124,6 @@ static void do_channel_matte(bNode *node, float *out, float *in)
else {
out[3]=in[3];
}
}
static void node_composit_exec_channel_matte(void *data, bNode *node, bNodeStack **in, bNodeStack **out)
@@ -215,4 +214,3 @@ void register_node_type_cmp_channel_matte(ListBase *lb)
nodeRegisterType(lb, &ntype);
}

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@@ -78,7 +78,7 @@ static void do_ycca_to_rgba_normalized(bNode *UNUSED(node), float *out, float *i
in[1]=(in[1]*255.0);
in[2]=(in[2]*255.0);
// in[0]=(in[0]*255.0)+16;
// in[0]=(in[0]*255.0)+16;
// in[1]=(in[1]*255.0)+128;
// in[2]=(in[2]*255.0)+128;
ycc_to_rgb(in[0],in[1],in[2], &out[0], &out[1], &out[2], BLI_YCC_ITU_BT601);

View File

@@ -189,9 +189,8 @@ static void do_apply_spillmap_blue(bNode *node, float* out, float *in, float *ma
static void node_composit_exec_color_spill(void *UNUSED(data), bNode *node, bNodeStack **in, bNodeStack **out)
{
/*
Originally based on the information from the book "The Art and Science of Digital Composition" and
discussions from vfxtalk.com.*/
/* Originally based on the information from the book "The Art and Science of Digital Composition" and
* discussions from vfxtalk.com .*/
CompBuf *cbuf;
CompBuf *mask;
CompBuf *rgbbuf;

View File

@@ -55,7 +55,7 @@ static void do_diff_matte(bNode *node, float *outColor, float *inColor1, float *
float difference;
float alpha;
difference=fabs(inColor2[0]-inColor1[0])+
difference= fabs(inColor2[0]-inColor1[0])+
fabs(inColor2[1]-inColor1[1])+
fabs(inColor2[2]-inColor1[2]);
@@ -65,11 +65,11 @@ static void do_diff_matte(bNode *node, float *outColor, float *inColor1, float *
VECCOPY(outColor, inColor1);
/*make 100% transparent*/
if(difference < tolerence){
if(difference < tolerence) {
outColor[3]=0.0;
}
/*in the falloff region, make partially transparent */
else if(difference < falloff+tolerence){
else if(difference < falloff+tolerence) {
difference=difference-tolerence;
alpha=difference/falloff;
/*only change if more transparent than before */