Another "insanely" big code clean-up patch by Bastien Montagne, many thanks!
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@@ -1,62 +1,83 @@
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/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2010 Blender Foundation.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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//
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// Copyright (C) : Please refer to the COPYRIGHT file distributed
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// with this source distribution.
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License
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// as published by the Free Software Foundation; either version 2
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// of the License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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//
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///////////////////////////////////////////////////////////////////////////////
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/** \file blender/freestyle/intern/geometry/FastGrid.h
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* \ingroup freestyle
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* \brief Class to define a cell grid surrounding the bounding box of the scene
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* \author Stephane Grabli
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* \date 30/07/2002
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*/
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#include "FastGrid.h"
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void FastGrid::clear() {
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if(!_cells)
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return;
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void FastGrid::clear()
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{
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if (!_cells)
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return;
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for(unsigned i = 0; i < _cells_size; i++)
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if (_cells[i])
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delete _cells[i];
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delete[] _cells;
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_cells = NULL;
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_cells_size = 0;
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for (unsigned int i = 0; i < _cells_size; i++) {
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if (_cells[i])
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delete _cells[i];
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}
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delete[] _cells;
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_cells = NULL;
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_cells_size = 0;
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Grid::clear();
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Grid::clear();
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}
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void FastGrid::configure(const Vec3r& orig, const Vec3r& size, unsigned nb) {
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Grid::configure(orig, size, nb);
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_cells_size = _cells_nb[0] * _cells_nb[1] * _cells_nb[2];
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_cells = new Cell*[_cells_size];
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memset(_cells, 0, _cells_size * sizeof(*_cells));
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void FastGrid::configure(const Vec3r& orig, const Vec3r& size, unsigned nb)
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{
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Grid::configure(orig, size, nb);
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_cells_size = _cells_nb[0] * _cells_nb[1] * _cells_nb[2];
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_cells = new Cell*[_cells_size];
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memset(_cells, 0, _cells_size * sizeof(*_cells));
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}
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Cell* FastGrid::getCell(const Vec3u& p) {
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//cout << _cells<< " "<< p << " " <<_cells_nb[0]<<"-"<< _cells_nb[1]<<"-"<< _cells_nb[2]<< " "<<_cells_size<< endl;
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assert(_cells||("_cells is a null pointer"));
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assert((_cells_nb[0] * (p[2] * _cells_nb[1] + p[1]) + p[0])<_cells_size);
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assert(p[0]<_cells_nb[0]);
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assert(p[1]<_cells_nb[1]);
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assert(p[2]<_cells_nb[2]);
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return _cells[_cells_nb[0] * (p[2] * _cells_nb[1] + p[1]) + p[0]];
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Cell *FastGrid::getCell(const Vec3u& p)
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{
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#if 0
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cout << _cells << " " << p << " " << _cells_nb[0] << "-" << _cells_nb[1] << "-" << _cells_nb[2]
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<< " " << _cells_size << endl;
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#endif
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assert(_cells || ("_cells is a null pointer"));
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assert((_cells_nb[0] * (p[2] * _cells_nb[1] + p[1]) + p[0]) < _cells_size);
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assert(p[0] < _cells_nb[0]);
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assert(p[1] < _cells_nb[1]);
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assert(p[2] < _cells_nb[2]);
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return _cells[_cells_nb[0] * (p[2] * _cells_nb[1] + p[1]) + p[0]];
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}
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void FastGrid::fillCell(const Vec3u& p, Cell& cell) {
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assert(_cells||("_cells is a null pointer"));
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assert((_cells_nb[0] * (p[2] * _cells_nb[1] + p[1]) + p[0])<_cells_size);
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assert(p[0]<_cells_nb[0]);
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assert(p[1]<_cells_nb[1]);
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assert(p[2]<_cells_nb[2]);
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_cells[_cells_nb[0] * (p[2] * _cells_nb[1] + p[1]) + p[0]] = &cell;
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void FastGrid::fillCell(const Vec3u& p, Cell& cell)
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{
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assert(_cells || ("_cells is a null pointer"));
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assert((_cells_nb[0] * (p[2] * _cells_nb[1] + p[1]) + p[0]) < _cells_size);
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assert(p[0] < _cells_nb[0]);
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assert(p[1] < _cells_nb[1]);
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assert(p[2] < _cells_nb[2]);
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_cells[_cells_nb[0] * (p[2] * _cells_nb[1] + p[1]) + p[0]] = &cell;
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}
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