Cleanup: especially non pep8 parts of Py UI
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@@ -23,11 +23,11 @@ from rna_prop_ui import PropertyPanel
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from bpy.app.translations import pgettext_iface as iface_
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from bl_ui.properties_physics_common import (
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point_cache_ui,
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effector_weights_ui,
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basic_force_field_settings_ui,
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basic_force_field_falloff_ui,
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)
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point_cache_ui,
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effector_weights_ui,
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basic_force_field_settings_ui,
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basic_force_field_falloff_ui,
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)
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def particle_panel_enabled(context, psys):
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@@ -108,6 +108,7 @@ def find_modifier(ob, psys):
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class PARTICLE_UL_particle_systems(bpy.types.UIList):
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def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index, flt_flag):
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ob = data
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psys = item
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@@ -117,8 +118,10 @@ class PARTICLE_UL_particle_systems(bpy.types.UIList):
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layout.prop(psys, "name", text="", emboss=False, icon_value=icon)
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if md:
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layout.prop(md, "show_render", emboss=False, icon_only=True, icon='RESTRICT_RENDER_OFF' if md.show_render else 'RESTRICT_RENDER_ON')
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layout.prop(md, "show_viewport", emboss=False, icon_only=True, icon='RESTRICT_VIEW_OFF' if md.show_viewport else 'RESTRICT_VIEW_ON')
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layout.prop(md, "show_render", emboss=False, icon_only=True,
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icon='RESTRICT_RENDER_OFF' if md.show_render else 'RESTRICT_RENDER_ON')
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layout.prop(md, "show_viewport", emboss=False, icon_only=True,
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icon='RESTRICT_VIEW_OFF' if md.show_viewport else 'RESTRICT_VIEW_ON')
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elif self.layout_type == 'GRID':
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layout.alignment = 'CENTER'
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@@ -401,7 +404,8 @@ class PARTICLE_PT_hair_dynamics(ParticleButtonsPanel, Panel):
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label = "ERROR"
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icon = 'ERROR'
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box.label(label, icon=icon)
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box.label("Iterations: %d .. %d (avg. %d)" % (result.min_iterations, result.max_iterations, result.avg_iterations))
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box.label("Iterations: %d .. %d (avg. %d)" %
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(result.min_iterations, result.max_iterations, result.avg_iterations))
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box.label("Error: %.5f .. %.5f (avg. %.5f)" % (result.min_error, result.max_error, result.avg_error))
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@@ -423,7 +427,12 @@ class PARTICLE_PT_cache(ParticleButtonsPanel, Panel):
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phystype = psys.settings.physics_type
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if phystype == 'NO' or phystype == 'KEYED':
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return False
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return (psys.settings.type in {'EMITTER', 'REACTOR'} or (psys.settings.type == 'HAIR' and (psys.use_hair_dynamics or psys.point_cache.is_baked))) and engine in cls.COMPAT_ENGINES
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return (
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(psys.settings.type in {'EMITTER', 'REACTOR'} or
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(psys.settings.type == 'HAIR' and
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(psys.use_hair_dynamics or psys.point_cache.is_baked))) and
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engine in cls.COMPAT_ENGINES
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)
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def draw(self, context):
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psys = context.particle_system
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@@ -743,7 +752,8 @@ class PARTICLE_PT_physics(ParticleButtonsPanel, Panel):
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layout.label(text="Fluid interaction:")
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row = layout.row()
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row.template_list("UI_UL_list", "particle_targets", psys, "targets", psys, "active_particle_target_index", rows=4)
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row.template_list("UI_UL_list", "particle_targets", psys, "targets",
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psys, "active_particle_target_index", rows=4)
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col = row.column()
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sub = col.row()
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@@ -760,7 +770,7 @@ class PARTICLE_PT_physics(ParticleButtonsPanel, Panel):
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row = layout.row()
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if part.physics_type == 'KEYED':
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col = row.column()
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#doesn't work yet
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# doesn't work yet
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#col.alert = key.valid
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col.prop(key, "object", text="")
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col.prop(key, "system", text="System")
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@@ -770,7 +780,7 @@ class PARTICLE_PT_physics(ParticleButtonsPanel, Panel):
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col.prop(key, "duration")
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elif part.physics_type == 'BOIDS':
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sub = row.row()
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#doesn't work yet
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# doesn't work yet
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#sub.alert = key.valid
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sub.prop(key, "object", text="")
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sub.prop(key, "system", text="System")
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@@ -778,7 +788,7 @@ class PARTICLE_PT_physics(ParticleButtonsPanel, Panel):
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layout.prop(key, "alliance", expand=True)
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elif part.physics_type == 'FLUID':
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sub = row.row()
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#doesn't work yet
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# doesn't work yet
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#sub.alert = key.valid
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sub.prop(key, "object", text="")
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sub.prop(key, "system", text="System")
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@@ -831,7 +841,8 @@ class PARTICLE_PT_boidbrain(ParticleButtonsPanel, Panel):
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row.label(text="")
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row = layout.row()
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row.template_list("UI_UL_list", "particle_boids_rules", state, "rules", state, "active_boid_rule_index", rows=4)
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row.template_list("UI_UL_list", "particle_boids_rules", state,
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"rules", state, "active_boid_rule_index", rows=4)
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col = row.column()
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sub = col.row()
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@@ -848,7 +859,7 @@ class PARTICLE_PT_boidbrain(ParticleButtonsPanel, Panel):
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if rule:
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row = layout.row()
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row.prop(rule, "name", text="")
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#somebody make nice icons for boids here please! -jahka
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# somebody make nice icons for boids here please! -jahka
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row.prop(rule, "use_in_air", icon='TRIA_UP', text="")
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row.prop(rule, "use_on_land", icon='TRIA_DOWN', text="")
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