- draw compatibility with engine; without lights texture-less objects
draw shadeless - buttons for physics in Material menu lined up
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@@ -931,7 +931,7 @@ void draw_tface_mesh(Object *ob, Mesh *me, int dt)
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if(v3idx==0) continue;
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set_draw_settings_cached(0, 0, NULL, 1, ob, matnr, TF_TWOSIDE);
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set_draw_settings_cached(0, 0, NULL, islight, ob, matnr, TF_TWOSIDE);
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if (extverts) {
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v1= extverts+3*v1idx;
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