- draw compatibility with engine; without lights texture-less objects

draw shadeless
- buttons for physics in Material menu lined up
This commit is contained in:
2004-11-27 17:59:16 +00:00
parent 5bdbf9d700
commit fa5649796d
2 changed files with 6 additions and 6 deletions

View File

@@ -931,7 +931,7 @@ void draw_tface_mesh(Object *ob, Mesh *me, int dt)
if(v3idx==0) continue;
set_draw_settings_cached(0, 0, NULL, 1, ob, matnr, TF_TWOSIDE);
set_draw_settings_cached(0, 0, NULL, islight, ob, matnr, TF_TWOSIDE);
if (extverts) {
v1= extverts+3*v1idx;