Cleanup: style
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@@ -1679,9 +1679,9 @@ static void uv_weld_align(bContext *C, int tool)
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/* we know the returns from these must be valid */
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const float *uv_start = uv_sel_co_from_eve(
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scene, obedit, ima, em, eve_line[0]);
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scene, obedit, ima, em, eve_line[0]);
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const float *uv_end = uv_sel_co_from_eve(
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scene, obedit, ima, em, eve_line[BLI_array_len(eve_line) - 1]);
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scene, obedit, ima, em, eve_line[BLI_array_len(eve_line) - 1]);
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/* For t & u modes */
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float a = 0.0f;
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int tool_local = tool;
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