BPython:
- Blender.Window: added function GetPerspMatrix() (Tom Musgrave's patch, thanks); - added Chris Want's patch to tell argc, argv to the Python interpreter (thanks, Hos); - Blender.Image: added image.glFree() to free textures bound by the recently added image.glLoad() (both suggested by Campbell Barton -- thanks, with these Blender can be used to load textures for scripts); - Blender.Sound: removed for now at least a few get/set methods of vars that can't be accessed via interface; - renamed Get/makeActive to Get/setCurrent in Blender.World (actually added alias for now), same in Blender.Sound: renamed makeActive to setCurrent. Stephen Swaney pointed this some weeks ago, we should stick to one naming convention. - added documentation for Sound and Window.Theme modules and the other added functions, made other small updates. - Blender.Object: made 'worldspace' become the default output of .getMatrix and .mat/.matrix: after reading a discussion on blender.org's Python forum where eeshlo mentioned the pre 2.34 default was worldspace, I took a better look at Blender's relevant code, confirmed, talked to Theeth about this and as he suggested am changing the default back to 'worldspace'.
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@@ -74,6 +74,9 @@ Example::
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#
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Draw.Register(show_win, ev, None) # start the main loop
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@note: you can use the L{Image} module and L{Image.Image} bpy object to load
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and set textures. See L{Image.Image.glLoad} and L{Image.Image.glFree},
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for example.
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@see: U{www.opengl.org}
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@see: U{nehe.gamedev.net}
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"""
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