BPython:
- Blender.Window: added function GetPerspMatrix() (Tom Musgrave's patch, thanks); - added Chris Want's patch to tell argc, argv to the Python interpreter (thanks, Hos); - Blender.Image: added image.glFree() to free textures bound by the recently added image.glLoad() (both suggested by Campbell Barton -- thanks, with these Blender can be used to load textures for scripts); - Blender.Sound: removed for now at least a few get/set methods of vars that can't be accessed via interface; - renamed Get/makeActive to Get/setCurrent in Blender.World (actually added alias for now), same in Blender.Sound: renamed makeActive to setCurrent. Stephen Swaney pointed this some weeks ago, we should stick to one naming convention. - added documentation for Sound and Window.Theme modules and the other added functions, made other small updates. - Blender.Object: made 'worldspace' become the default output of .getMatrix and .mat/.matrix: after reading a discussion on blender.org's Python forum where eeshlo mentioned the pre 2.34 default was worldspace, I took a better look at Blender's relevant code, confirmed, talked to Theeth about this and as he suggested am changing the default back to 'worldspace'.
This commit is contained in:
@@ -3,7 +3,7 @@
|
||||
"""
|
||||
The Blender.World submodule
|
||||
|
||||
B{New}: scriptLink methods: L{World.getScriptLinks}, ...
|
||||
B{New}: L{GetCurrent}, L{World.setCurrent}.
|
||||
|
||||
INTRODUCTION
|
||||
============
|
||||
@@ -44,7 +44,7 @@ def New (name):
|
||||
@type name: string
|
||||
@param name: World's name (optionnal).
|
||||
@rtype: Blender World
|
||||
@return: The created World. If the "name" paraeter has not been provided, it will be automatically be set by blender.
|
||||
@return: The created World. If the "name" parameter has not been provided, it will be automatically be set by blender.
|
||||
"""
|
||||
|
||||
def Get (name):
|
||||
@@ -59,7 +59,7 @@ def Get (name):
|
||||
"""
|
||||
|
||||
|
||||
def GetActive ():
|
||||
def GetCurrent ():
|
||||
"""
|
||||
Get the active world of the scene.
|
||||
@rtype: Blender World or None
|
||||
@@ -315,7 +315,7 @@ class World:
|
||||
@param event: "FrameChanged" or "Redraw".
|
||||
"""
|
||||
|
||||
def makeActive ():
|
||||
def setCurrent ():
|
||||
"""
|
||||
Make this world active in the current scene.
|
||||
@rtype: PyNone
|
||||
|
||||
Reference in New Issue
Block a user