BPython:
- Blender.Window: added function GetPerspMatrix() (Tom Musgrave's patch, thanks); - added Chris Want's patch to tell argc, argv to the Python interpreter (thanks, Hos); - Blender.Image: added image.glFree() to free textures bound by the recently added image.glLoad() (both suggested by Campbell Barton -- thanks, with these Blender can be used to load textures for scripts); - Blender.Sound: removed for now at least a few get/set methods of vars that can't be accessed via interface; - renamed Get/makeActive to Get/setCurrent in Blender.World (actually added alias for now), same in Blender.Sound: renamed makeActive to setCurrent. Stephen Swaney pointed this some weeks ago, we should stick to one naming convention. - added documentation for Sound and Window.Theme modules and the other added functions, made other small updates. - Blender.Object: made 'worldspace' become the default output of .getMatrix and .mat/.matrix: after reading a discussion on blender.org's Python forum where eeshlo mentioned the pre 2.34 default was worldspace, I took a better look at Blender's relevant code, confirmed, talked to Theeth about this and as he suggested am changing the default back to 'worldspace'.
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@@ -67,8 +67,12 @@ static PyObject *M_Theme_Get( PyObject * self, PyObject * args );
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static char M_Theme_doc[] = "The Blender Theme module\n\n\
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This module provides access to UI Theme data in Blender";
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static char M_Theme_New_doc[] = "Theme.New (name = 'New Theme'):\n\
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Return a new Theme Data object with the given type and name.";
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static char M_Theme_New_doc[] = "Theme.New (name = 'New Theme',\
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theme = <default>):\n\
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Return a new Theme Data object.\n\
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(name) - string: the Theme's name, it defaults to 'New Theme';\n\
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(theme) - bpy Theme: a base Theme to copy all data from, it defaults to the\n\
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current one.";
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static char M_Theme_Get_doc[] = "Theme.Get (name = None):\n\
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Return the theme data with the given 'name', None if not found, or\n\
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