Fixed glares
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@@ -113,7 +113,7 @@ void GlareGhostOperation::generateGlare(float *data, MemoryBuffer *inputTile, No
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sm = smoothMask(s, t) * 0.25f;
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fRGB_madd(tc, c, sm);
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}
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tbuf1->writePixel(x, y, tc);
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tbuf1->addPixel(x, y, tc);
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}
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if (isBreaked()) breaked = true;
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}
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