PyDoc: fix 2D builtin shaders documentation
2D shaders require the `vec2` attribute for "pos" (not `vec3`)
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@@ -31,16 +31,16 @@
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#define PYDOC_BUILTIN_SHADER_DESCRIPTION \
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"``2D_FLAT_COLOR``\n" \
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" :Attributes: vec3 pos, vec4 color\n" \
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" :Attributes: vec2 pos, vec4 color\n" \
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" :Uniforms: none\n" \
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"``2D_IMAGE``\n" \
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" :Attributes: vec3 pos, vec2 texCoord\n" \
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" :Attributes: vec2 pos, vec2 texCoord\n" \
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" :Uniforms: sampler2D image\n" \
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"``2D_SMOOTH_COLOR``\n" \
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" :Attributes: vec3 pos, vec4 color\n" \
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" :Attributes: vec2 pos, vec4 color\n" \
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" :Uniforms: none\n" \
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"``2D_UNIFORM_COLOR``\n" \
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" :Attributes: vec3 pos\n" \
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" :Attributes: vec2 pos\n" \
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" :Uniforms: vec4 color\n" \
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"``3D_FLAT_COLOR``\n" \
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" :Attributes: vec3 pos, vec4 color\n" \
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