UI: don't flip contents of popovers, avoid closing when size changes.

This commit is contained in:
2018-04-29 08:45:57 +02:00
parent cb53c9bc7b
commit fc32bd729c
3 changed files with 16 additions and 6 deletions

View File

@@ -572,6 +572,9 @@ struct uiPopupBlockHandle {
/* menu direction */
int direction;
/* previous rect for refresh */
rctf prev_block_rect;
/* #ifdef USE_DRAG_POPUP */
bool is_grab;
int grab_xy_prev[2];

View File

@@ -95,12 +95,8 @@ static void ui_popover_create_block(bContext *C, uiPopover *pup, int opcontext)
uiLayoutContextCopy(pup->layout, pup->but->context);
}
}
else {
/* Some enums reversing is strange, currently we have no good way to
* reverse some enum's but not others, so reverse all so the first menu
* items are always close to the mouse cursor. */
pup->block->flag |= UI_BLOCK_NO_FLIP;
}
pup->block->flag |= UI_BLOCK_NO_FLIP;
}
static uiBlock *ui_block_func_POPOVER(bContext *C, uiPopupBlockHandle *handle, void *arg_pup)

View File

@@ -591,6 +591,17 @@ uiBlock *ui_popup_block_refresh(
else {
/* clip block with window boundary */
ui_popup_block_clip(window, block);
/* Avoid menu moving down and losing cursor focus by keeping it at
* the same height. */
if (block_old && handle->prev_block_rect.ymax > block->rect.ymax) {
float offset = handle->prev_block_rect.ymax - block->rect.ymax;
ui_block_translate(block, 0, offset);
block->rect.ymin = handle->prev_block_rect.ymin;
}
handle->prev_block_rect = block->rect;
/* the block and buttons were positioned in window space as in 2.4x, now
* these menu blocks are regions so we bring it back to region space.
* additionally we add some padding for the menu shadow or rounded menus */