GPUShader: shader.uniform_float parameters
Allow to pass in single numbers, sequences and mathutils.* types into `shader.uniform_float`. Reviewers: mano-wii Differential Revision: https://developer.blender.org/D3820
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@@ -136,7 +136,9 @@ int mathutils_array_parse(float *array, int array_min, int array_max, PyObject *
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if ((size = VectorObject_Check(value) ? ((VectorObject *)value)->size : 0) ||
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(size = EulerObject_Check(value) ? 3 : 0) ||
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(size = QuaternionObject_Check(value) ? 4 : 0) ||
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(size = ColorObject_Check(value) ? 3 : 0))
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(size = ColorObject_Check(value) ? 3 : 0) ||
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(size = MatrixObject_Check(value) ? ((MatrixObject *)value)->num_col
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* ((MatrixObject *)value)->num_row : 0))
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{
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if (BaseMath_ReadCallback((BaseMathObject *)value) == -1) {
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return -1;
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