Geometry Nodes: support Noise Texture node
This makes the Noise Texture node available in geometry nodes. It should behave the same as in shader node, with the exception that it does not have an implicit position input yet. That will be added separately. Differential Revision: https://developer.blender.org/D12467
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@@ -604,6 +604,9 @@ geometry_node_categories = [
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NodeItem("FunctionNodeFloatToInt"),
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NodeItem("GeometryNodeSwitch"),
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]),
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GeometryNodeCategory("GEO_TEXTURE", "Texture", items=[
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NodeItem("ShaderNodeTexNoise", poll=geometry_nodes_fields_poll),
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]),
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GeometryNodeCategory("GEO_VECTOR", "Vector", items=[
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NodeItem("ShaderNodeVectorCurve"),
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NodeItem("ShaderNodeSeparateXYZ"),
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