Compositor: Constant folding

Currently there is no clear way to know if an operation is constant
(i.e. when all rendered pixels have same values). Operations may 
need to get constant input values before rendering to determine 
their resolution or areas of interest. This is the case of scale, rotate
and translate operations. Only "set operations" are  known as 
constant but many more are constant when all their inputs are so.
Such cases can be optimized by only rendering one pixel.

Current solution for tiled implementation is to get first pixel
from input. This works for root execution groups, others
need previous groups to be rendered.

On full frame implementation this is not possible, because buffers
are created on rendering to reduce peak memory and there is
no per pixel calls.

This patch evaluates all operations that are constant into primitive
operations (Value/Vector/Color) before determining resolutions.

Reviewed By: jbakker

Differential Revision: https://developer.blender.org/D11490
This commit is contained in:
2021-07-06 16:16:08 +02:00
parent a070dd8bdd
commit fc5be0b598
18 changed files with 431 additions and 30 deletions

View File

@@ -32,9 +32,9 @@ void SetVectorOperation::executePixelSampled(float output[4],
float /*y*/,
PixelSampler /*sampler*/)
{
output[0] = this->m_x;
output[1] = this->m_y;
output[2] = this->m_z;
output[0] = vector_.x;
output[1] = vector_.y;
output[2] = vector_.z;
}
void SetVectorOperation::determineResolution(unsigned int resolution[2],