Cleanup: Use topology cache of group output node

Using a cache greatly simplifies access to the output node.
I touched on the most common and understandable cases for me.
The texture nodes were touched because it looked pretty generic.

Differential Revision: https://developer.blender.org/D16699
This commit is contained in:
Iliya Katueshenock
2022-12-09 15:35:38 -06:00
committed by Hans Goudey
parent ad05b78d09
commit fc5f7a1e2d
3 changed files with 39 additions and 43 deletions

View File

@@ -43,19 +43,20 @@ static void group_gpu_copy_inputs(bNode *gnode, GPUNodeStack *in, bNodeStack *gs
*/
static void group_gpu_move_outputs(bNode *gnode, GPUNodeStack *out, bNodeStack *gstack)
{
bNodeTree *ngroup = (bNodeTree *)gnode->id;
const bNodeTree &ngroup = *reinterpret_cast<bNodeTree *>(gnode->id);
for (bNode *node : ngroup->all_nodes()) {
if (node->type == NODE_GROUP_OUTPUT && (node->flag & NODE_DO_OUTPUT)) {
int a;
LISTBASE_FOREACH_INDEX (bNodeSocket *, sock, &node->inputs, a) {
bNodeStack *ns = node_get_socket_stack(gstack, sock);
if (ns) {
/* convert the node stack data result back to gpu stack */
node_gpu_stack_from_data(&out[a], sock->type, ns);
}
}
break; /* only one active output node */
ngroup.ensure_topology_cache();
const bNode *group_output_node = ngroup.group_output_node();
if (!group_output_node) {
return;
}
int a;
LISTBASE_FOREACH_INDEX (bNodeSocket *, sock, &group_output_node->inputs, a) {
bNodeStack *ns = node_get_socket_stack(gstack, sock);
if (ns) {
/* convert the node stack data result back to gpu stack */
node_gpu_stack_from_data(&out[a], sock->type, ns);
}
}
}