Win64: please check my changes if you ran across them ;) But should be fine since no additional crashes were reported!
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@@ -155,7 +155,7 @@ void cloth_init ( ClothModifierData *clmd )
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BVHTree *bvhselftree_build_from_cloth (ClothModifierData *clmd, float epsilon)
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{
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int i;
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unsigned int i;
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BVHTree *bvhtree;
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Cloth *cloth = clmd->clothObject;
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ClothVertex *verts;
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@@ -196,7 +196,7 @@ BVHTree *bvhselftree_build_from_cloth (ClothModifierData *clmd, float epsilon)
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BVHTree *bvhtree_build_from_cloth (ClothModifierData *clmd, float epsilon)
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{
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int i;
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unsigned int i;
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BVHTree *bvhtree;
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Cloth *cloth = clmd->clothObject;
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ClothVertex *verts;
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@@ -782,11 +782,11 @@ static void cloth_to_object (Object *ob, ClothModifierData *clmd, DerivedMesh *
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/* can be optimized to do all groups in one loop */
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static void cloth_apply_vgroup ( ClothModifierData *clmd, DerivedMesh *dm )
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{
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unsigned int i = 0;
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unsigned int j = 0;
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int i = 0;
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int j = 0;
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MDeformVert *dvert = NULL;
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Cloth *clothObj = NULL;
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unsigned int numverts = dm->getNumVerts ( dm );
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int numverts = dm->getNumVerts ( dm );
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float goalfac = 0;
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ClothVertex *verts = NULL;
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@@ -857,7 +857,7 @@ static void cloth_apply_vgroup ( ClothModifierData *clmd, DerivedMesh *dm )
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static int cloth_from_object(Object *ob, ClothModifierData *clmd, DerivedMesh *dm, float framenr, int first)
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{
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unsigned int i = 0;
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int i = 0;
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MVert *mvert = NULL;
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ClothVertex *verts = NULL;
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float tnull[3] = {0,0,0};
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@@ -1082,13 +1082,13 @@ int cloth_build_springs ( ClothModifierData *clmd, DerivedMesh *dm )
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Cloth *cloth = clmd->clothObject;
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ClothSpring *spring = NULL, *tspring = NULL, *tspring2 = NULL;
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unsigned int struct_springs = 0, shear_springs=0, bend_springs = 0;
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unsigned int i = 0;
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unsigned int numverts = dm->getNumVerts ( dm );
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unsigned int numedges = dm->getNumEdges ( dm );
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unsigned int numfaces = dm->getNumFaces ( dm );
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int i = 0;
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int numverts = dm->getNumVerts ( dm );
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int numedges = dm->getNumEdges ( dm );
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int numfaces = dm->getNumFaces ( dm );
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MEdge *medge = CDDM_get_edges ( dm );
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MFace *mface = CDDM_get_faces ( dm );
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unsigned int index2 = 0; // our second vertex index
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int index2 = 0; // our second vertex index
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LinkNode **edgelist = NULL;
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EdgeHash *edgehash = NULL;
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LinkNode *search = NULL, *search2 = NULL;
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