Win64: please check my changes if you ran across them ;) But should be fine since no additional crashes were reported!
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@@ -1363,7 +1363,7 @@ void cloth_calc_force(ClothModifierData *clmd, lfVector *lF, lfVector *lX, lfVec
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{
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/* Collect forces and derivatives: F,dFdX,dFdV */
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Cloth *cloth = clmd->clothObject;
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long i = 0;
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int i = 0;
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float spring_air = clmd->sim_parms->Cvi * 0.01f; /* viscosity of air scaled in percent */
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float gravity[3];
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float tm2[3][3] = {{-spring_air,0,0}, {0,-spring_air,0},{0,0,-spring_air}};
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@@ -1387,7 +1387,7 @@ void cloth_calc_force(ClothModifierData *clmd, lfVector *lF, lfVector *lX, lfVec
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/* multiply lF with mass matrix
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// force = mass * acceleration (in this case: gravity)
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*/
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for(i = 0; i < (long)numverts; i++)
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for(i = 0; i < numverts; i++)
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{
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float temp[3];
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VECCOPY(temp, lF[i]);
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