fix for [#17871] PLY file import: blender seems to loose vertex color information
use Mesh rather then NMesh
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@@ -143,10 +143,10 @@ def file_callback(filename):
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normal_key = rvec3d(normal)
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if faceUV:
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uvcoord= tuple(uv[j])
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uvcoord= uv[j][0], 1.0-uv[j][1]
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uvcoord_key = rvec2d(uvcoord)
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elif vertexUV:
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uvcoord= tuple(v.uvco)
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uvcoord= v.uvco[0], 1.0-v.uvco[1]
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uvcoord_key = rvec2d(uvcoord)
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if vertexColors: color= col[j].r, col[j].g, col[j].b
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@@ -209,8 +209,8 @@ def file_callback(filename):
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for j, v in enumerate(f):
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if f.smooth: normal= rvec3d(v.no)
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else: normal= no
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if faceUV: uvcoord= rvec2d(uv[j])
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elif vertexUV: uvcoord= rvec2d(v.uvco)
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if faceUV: uvcoord= rvec2d((uv[j][0], 1.0-uv[j][1]))
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elif vertexUV: uvcoord= rvec2d((v.uvco[0], 1.0-v.uvco[1]))
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if vertexColors: color= col[j].r, col[j].g, col[j].b
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file.write('%d ' % vdict[v.index][normal, uvcoord, color])
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