fix for [#17871] PLY file import: blender seems to loose vertex color information

use Mesh rather then NMesh
This commit is contained in:
2008-10-20 13:36:18 +00:00
parent 47345cfd78
commit fd1dcada60
2 changed files with 110 additions and 92 deletions

View File

@@ -143,10 +143,10 @@ def file_callback(filename):
normal_key = rvec3d(normal)
if faceUV:
uvcoord= tuple(uv[j])
uvcoord= uv[j][0], 1.0-uv[j][1]
uvcoord_key = rvec2d(uvcoord)
elif vertexUV:
uvcoord= tuple(v.uvco)
uvcoord= v.uvco[0], 1.0-v.uvco[1]
uvcoord_key = rvec2d(uvcoord)
if vertexColors: color= col[j].r, col[j].g, col[j].b
@@ -209,8 +209,8 @@ def file_callback(filename):
for j, v in enumerate(f):
if f.smooth: normal= rvec3d(v.no)
else: normal= no
if faceUV: uvcoord= rvec2d(uv[j])
elif vertexUV: uvcoord= rvec2d(v.uvco)
if faceUV: uvcoord= rvec2d((uv[j][0], 1.0-uv[j][1]))
elif vertexUV: uvcoord= rvec2d((v.uvco[0], 1.0-v.uvco[1]))
if vertexColors: color= col[j].r, col[j].g, col[j].b
file.write('%d ' % vdict[v.index][normal, uvcoord, color])