Python BGE API

- Initialize python types with PyType_Ready, which adds methods to the type dictionary.
- use Pythons get/setattro (uses a python string for the attribute rather then char*). Using basic C strings seems nice but internally python converts them to python strings and discards them for most functions that accept char arrays.
- Method lookups use the PyTypes dictionary (should be faster then Py_FindMethod)
- Renamed __getattr -> py_base_getattro, _getattr -> py_getattro, __repr -> py_base_repr, py_delattro, py_getattro_self etc.

From here is possible to put all the parent classes methods into each python types dictionary to avoid nested lookups (api has 4 levels of lookups in some places), tested this but its not ready yet.

Simple tests for getting a method within a loop show this to be between 0.5 and 3.2x faster then using Py_FindMethod()
This commit is contained in:
2009-04-03 14:51:06 +00:00
parent e30cb79aaa
commit fd2b115678
128 changed files with 1385 additions and 906 deletions

View File

@@ -71,7 +71,9 @@
#include "KX_PyMath.h"
#include "PyObjectPlus.h"
#include "PyObjectPlus.h"
#include "KX_PythonInitTypes.h"
extern "C" {
#include "Mathutils.h" // Blender.Mathutils module copied here so the blenderlayer can use.
@@ -1257,6 +1259,7 @@ PyObject* initGamePlayerPythonScripting(const STR_String& progname, TPythonSecur
//importBlenderModules()
setSandbox(level);
initPyTypes();
PyObject* moduleobj = PyImport_AddModule("__main__");
return PyModule_GetDict(moduleobj);
@@ -1278,6 +1281,7 @@ PyObject* initGamePythonScripting(const STR_String& progname, TPythonSecurityLev
Py_FrozenFlag=1;
setSandbox(level);
initPyTypes();
PyObject* moduleobj = PyImport_AddModule("__main__");
return PyModule_GetDict(moduleobj);