Python BGE API
- Initialize python types with PyType_Ready, which adds methods to the type dictionary. - use Pythons get/setattro (uses a python string for the attribute rather then char*). Using basic C strings seems nice but internally python converts them to python strings and discards them for most functions that accept char arrays. - Method lookups use the PyTypes dictionary (should be faster then Py_FindMethod) - Renamed __getattr -> py_base_getattro, _getattr -> py_getattro, __repr -> py_base_repr, py_delattro, py_getattro_self etc. From here is possible to put all the parent classes methods into each python types dictionary to avoid nested lookups (api has 4 levels of lookups in some places), tested this but its not ready yet. Simple tests for getting a method within a loop show this to be between 0.5 and 3.2x faster then using Py_FindMethod()
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@@ -71,7 +71,9 @@
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#include "KX_PyMath.h"
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#include "PyObjectPlus.h"
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#include "PyObjectPlus.h"
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#include "KX_PythonInitTypes.h"
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extern "C" {
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#include "Mathutils.h" // Blender.Mathutils module copied here so the blenderlayer can use.
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@@ -1257,6 +1259,7 @@ PyObject* initGamePlayerPythonScripting(const STR_String& progname, TPythonSecur
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//importBlenderModules()
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setSandbox(level);
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initPyTypes();
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PyObject* moduleobj = PyImport_AddModule("__main__");
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return PyModule_GetDict(moduleobj);
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@@ -1278,6 +1281,7 @@ PyObject* initGamePythonScripting(const STR_String& progname, TPythonSecurityLev
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Py_FrozenFlag=1;
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setSandbox(level);
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initPyTypes();
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PyObject* moduleobj = PyImport_AddModule("__main__");
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return PyModule_GetDict(moduleobj);
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