spelling correction: alredy --> already
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@@ -83,7 +83,7 @@ def copy_images(dest_dir, textures):
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if Blender.sys.exists(image_path):
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# Make a name for the target path.
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dest_image_path = dest_dir + image_path.split('\\')[-1].split('/')[-1]
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if not Blender.sys.exists(dest_image_path): # Image isnt alredy there
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if not Blender.sys.exists(dest_image_path): # Image isnt already there
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print('\tCopying "%s" > "%s"' % (image_path, dest_image_path))
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try:
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copy_file(image_path, dest_image_path)
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@@ -359,7 +359,7 @@ def write(filename, batch_objects = None, \
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if BATCH_OWN_DIR:
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new_fbxpath = fbxpath + newname + os.sep
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# path may alredy exist
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# path may already exist
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# TODO - might exist but be a file. unlikely but should probably account for it.
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if bpy.utils.exists(new_fbxpath) == 0:
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@@ -391,7 +391,7 @@ def write(filename, batch_objects = None, \
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# Call self with modified args
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# Dont pass batch options since we alredy usedt them
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# Dont pass batch options since we already usedt them
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write(filename, data.objects,
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context,
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False,
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@@ -2763,7 +2763,7 @@ Takes: {''')
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act_end = end
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else:
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# use existing name
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if blenAction == blenActionDefault: # have we alredy got the name
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if blenAction == blenActionDefault: # have we already got the name
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file.write('\n\tTake: "%s" {' % sane_name_mapping_take[blenAction.name])
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else:
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file.write('\n\tTake: "%s" {' % sane_takename(blenAction))
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@@ -2918,7 +2918,7 @@ Takes: {''')
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for val, frame in context_bone_anim_keys:
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if frame != context_bone_anim_keys[0][1]: # not the first
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file.write(',')
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# frame is alredy one less then blenders frame
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# frame is already one less then blenders frame
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file.write('\n\t\t\t\t\t\t\t%i,%.15f,L' % (fbx_time(frame), val ))
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if i==0: file.write('\n\t\t\t\t\t\tColor: 1,0,0')
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