Mathutils doc improvements + other small things

- bpy.app moved into PyStructSequence (used by sys.float_info)
- added buildinfo into bpy.app.build_*
- bpy.ui removed (wasnt used)
- include external example files in Mathutils docs (only Mathutils and Vector are currently written)
- added support to auto document PyStructSequence's
- CMake had "'s inside all its strings.
This commit is contained in:
2010-01-31 21:52:26 +00:00
parent 02c6d160d7
commit fd3842f3a2
22 changed files with 203 additions and 310 deletions

View File

@@ -0,0 +1,55 @@
import Mathutils
# zero length vector
vec = Mathutils.Vector(0, 0, 1)
# unit length vector
vec_a = vec.copy().normalize()
vec_b = Mathutils.Vector(0, 1, 2)
vec2d = Mathutils.Vector(1, 2)
vec3d = Mathutils.Vector([1, 0, 0])
vec4d = vec_a.copy().resize4D()
# other mathutuls types
quat = Mathutils.Quaternion()
matrix = Mathutils.Matrix()
# Comparison operators can be done on Vector classes:
# greater and less then test vector length.
vec_a > vec_b
vec_a >= vec_b
vec_a < vec_b
vec_a <= vec_b
# ==, != test vector values e.g. 1,2,3 != 3,2,1 even if they are the same length
vec_a == vec_b
vec_a != vec_b
# Math can be performed on Vector classes
vec_a + vec_b
vec_a - vec_b
vec_a * vec_b
vec_a * 10.0
vec_a * matrix
vec_a * vec_b
vec_a * quat
-vec_a
# You can access a vector object like a sequence
x = vec_a[0]
len(vec)
vec_a[:] = vec_b
vec2d[:] = vec3d[:2]
# Vectors support 'swizzle' operations
# See http://en.wikipedia.org/wiki/Swizzling_(computer_graphics)
vec.xyz = vec.zyx
vec.xy = vec.zw
vec.xxy = vec.wzz
vec.yzyz = vec.yxyx