Geometry Nodes: remove reference to anonymous attributes in tooltips
This changes socket inspection for fields according to T91881. Differential Revision: https://developer.blender.org/D13006
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@@ -227,9 +227,19 @@ class FieldContext;
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* A #FieldNode that represents an input to the entire field-tree.
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*/
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class FieldInput : public FieldNode {
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public:
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/* The order is also used for sorting in socket inspection. */
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enum class Category {
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NamedAttribute = 0,
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Generated = 1,
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AnonymousAttribute = 2,
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Unknown,
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};
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protected:
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const CPPType *type_;
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std::string debug_name_;
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Category category_ = Category::Unknown;
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public:
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FieldInput(const CPPType &type, std::string debug_name = "");
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@@ -245,6 +255,7 @@ class FieldInput : public FieldNode {
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virtual std::string socket_inspection_name() const;
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blender::StringRef debug_name() const;
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const CPPType &cpp_type() const;
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Category category() const;
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const CPPType &output_cpp_type(int output_index) const override;
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void foreach_field_input(FunctionRef<void(const FieldInput &)> foreach_fn) const override;
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@@ -527,6 +538,11 @@ inline const CPPType &FieldInput::cpp_type() const
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return *type_;
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}
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inline FieldInput::Category FieldInput::category() const
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{
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return category_;
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}
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inline const CPPType &FieldInput::output_cpp_type(int output_index) const
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{
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BLI_assert(output_index == 0);
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