Simulation: deduplicate code that finds particle simulation names

This commit is contained in:
2020-07-18 10:08:53 +02:00
parent 63db971a00
commit fd67b521b9
3 changed files with 39 additions and 38 deletions

View File

@@ -29,6 +29,16 @@ extern "C" {
void WM_clipboard_text_set(const char *buf, bool selection);
}
static std::string dnode_to_path(const nodes::DNode &dnode)
{
std::string path;
for (const nodes::DParentNode *parent = dnode.parent(); parent; parent = parent->parent()) {
path = parent->node_ref().name() + "/" + path;
}
path = path + dnode.name();
return path;
}
static Map<const fn::MFOutputSocket *, std::string> deduplicate_attribute_nodes(
fn::MFNetwork &network,
nodes::MFNetworkTreeMap &network_map,
@@ -217,10 +227,14 @@ static void collect_forces(nodes::MFNetworkTreeMap &network_map,
}
}
void collect_simulation_influences(const nodes::DerivedNodeTree &tree,
void collect_simulation_influences(Simulation &simulation,
ResourceCollector &resources,
SimulationInfluences &r_influences)
SimulationInfluences &r_influences,
SimulationStatesInfo &r_states_info)
{
nodes::NodeTreeRefMap tree_refs;
const nodes::DerivedNodeTree tree{simulation.nodetree, tree_refs};
fn::MFNetwork &network = resources.construct<fn::MFNetwork>(AT);
nodes::MFNetworkTreeMap network_map = insert_node_tree_into_mf_network(network, tree, resources);
Map<const fn::MFOutputSocket *, std::string> attribute_inputs = deduplicate_attribute_nodes(
@@ -231,6 +245,10 @@ void collect_simulation_influences(const nodes::DerivedNodeTree &tree,
// WM_clipboard_text_set(network.to_dot().c_str(), false);
collect_forces(network_map, resources, attribute_inputs, r_influences);
for (const nodes::DNode *dnode : tree.nodes_by_type("SimulationNodeParticleSimulation")) {
r_states_info.particle_simulation_names.add(dnode_to_path(*dnode));
}
}
} // namespace blender::sim