GPU: Fix using FLOAT_2D_ARRAY and FLOAT_3D textures via Python.
Translation from python enum values were incorrect and textures created in python using those types would result in faulty textures. In renderdoc those textures would not bind.
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@@ -115,8 +115,8 @@ static const struct PyC_StringEnumItems pygpu_imagetype_items[] = {
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{int(ImageType::FLOAT_1D), "FLOAT_1D"},
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{int(ImageType::FLOAT_1D_ARRAY), "FLOAT_1D_ARRAY"},
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{int(ImageType::FLOAT_2D), "FLOAT_2D"},
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{int(ImageType::FLOAT_2D_ARRAY), "FLOAT"},
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{int(ImageType::FLOAT_3D), "FLOAT_2D_ARRAY"},
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{int(ImageType::FLOAT_2D_ARRAY), "FLOAT_2D_ARRAY"},
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{int(ImageType::FLOAT_3D), "FLOAT_3D"},
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{int(ImageType::FLOAT_CUBE), "FLOAT_CUBE"},
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{int(ImageType::FLOAT_CUBE_ARRAY), "FLOAT_CUBE_ARRAY"},
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{int(ImageType::INT_BUFFER), "INT_BUFFER"},
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