Three fixes, thanks to irc reporting of Basse & Sten;
- Bone points for B-Bone drawing were not adjusted for size of Bone, now they draw same size as for other bone type - Deleting bones in editmode didn't check for constraints in Pose, causing weird collapsed poses or even crashes - ALT+S scaling on B-Bones in editmode didn't correct for the Object scale.
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@@ -2227,7 +2227,7 @@ static void ElementBoneSize(TransInfo *t, TransData *td, float mat[3][3])
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/* we've tucked the scale in loc */
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oldy= td->iloc[1];
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SizeToMat3(td->iloc, sizemat);
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Mat3MulMat3(tmat, smat, sizemat);
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Mat3MulMat3(tmat, tmat, sizemat);
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Mat3ToSize(tmat, td->loc);
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td->loc[1]= oldy;
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}
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