Some more clean up in the intern MSVC project files.
Renamed the bmfont project files and updated them. Maarten
This commit is contained in:
176
intern/bmfont/make/msvc_6_0/bmfont.dsp
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176
intern/bmfont/make/msvc_6_0/bmfont.dsp
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# Microsoft Developer Studio Project File - Name="bmfont" - Package Owner=<4>
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# Microsoft Developer Studio Generated Build File, Format Version 6.00
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# ** DO NOT EDIT **
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# TARGTYPE "Win32 (x86) Static Library" 0x0104
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CFG=bmfont - Win32 Debug
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!MESSAGE This is not a valid makefile. To build this project using NMAKE,
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!MESSAGE use the Export Makefile command and run
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!MESSAGE
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!MESSAGE NMAKE /f "bmfont.mak".
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!MESSAGE
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!MESSAGE You can specify a configuration when running NMAKE
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!MESSAGE by defining the macro CFG on the command line. For example:
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!MESSAGE
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!MESSAGE NMAKE /f "bmfont.mak" CFG="bmfont - Win32 Debug"
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!MESSAGE
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!MESSAGE Possible choices for configuration are:
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!MESSAGE
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!MESSAGE "bmfont - Win32 Release" (based on "Win32 (x86) Static Library")
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!MESSAGE "bmfont - Win32 Debug" (based on "Win32 (x86) Static Library")
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!MESSAGE
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# Begin Project
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# PROP AllowPerConfigDependencies 0
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# PROP Scc_ProjName ""
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# PROP Scc_LocalPath ""
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CPP=cl.exe
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RSC=rc.exe
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!IF "$(CFG)" == "bmfont - Win32 Release"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 0
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# PROP BASE Output_Dir "Release"
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# PROP BASE Intermediate_Dir "Release"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 0
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# PROP Output_Dir "..\..\..\..\obj\windows\intern\bmfont"
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# PROP Intermediate_Dir "..\..\..\..\obj\windows\intern\bmfont"
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# PROP Target_Dir ""
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LINK32=link.exe -lib
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# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
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# ADD CPP /nologo /MT /W3 /GX /O2 /I "../.." /I "../../intern" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c
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# ADD BASE RSC /l 0x409 /d "NDEBUG"
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# ADD RSC /l 0x409 /d "NDEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo
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# Begin Special Build Tool
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SOURCE="$(InputPath)"
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PostBuild_Desc=Copying BMFONT files library (release target) to lib tree.
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PostBuild_Cmds=ECHO Creating directories IF NOT EXIST ..\..\..\..\lib\windows\bmfont\include md ..\..\..\..\lib\windows\bmfont\include IF NOT EXIST ..\..\..\..\lib\windows\bmfont\lib md ..\..\..\..\lib\windows\bmfont\lib ECHO Copying header files COPY "..\..\*.h" "..\..\..\..\lib\windows\bmfont\include\" ECHO Copying lib COPY "..\..\..\..\obj\windows\intern\bmfont\bmfont.lib" "..\..\..\..\lib\windows\bmfont\lib\libbmfont.a" ECHO Done
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# End Special Build Tool
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!ELSEIF "$(CFG)" == "bmfont - Win32 Debug"
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# PROP BASE Use_MFC 0
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# PROP BASE Use_Debug_Libraries 1
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# PROP BASE Output_Dir "Debug"
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# PROP BASE Intermediate_Dir "Debug"
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# PROP BASE Target_Dir ""
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# PROP Use_MFC 0
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# PROP Use_Debug_Libraries 1
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# PROP Output_Dir "..\..\..\..\obj\windows\intern\bmfont\debug"
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# PROP Intermediate_Dir "..\..\..\..\obj\windows\intern\bmfont\debug"
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# PROP Target_Dir ""
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LINK32=link.exe -lib
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# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
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# ADD CPP /nologo /MTd /W3 /Gm /GX /ZI /Od /I "../.." /I "../../intern" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c
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# ADD BASE RSC /l 0x409 /d "_DEBUG"
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# ADD RSC /l 0x409 /d "_DEBUG"
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BSC32=bscmake.exe
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# ADD BASE BSC32 /nologo
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# ADD BSC32 /nologo
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LIB32=link.exe -lib
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# ADD BASE LIB32 /nologo
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# ADD LIB32 /nologo
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# Begin Special Build Tool
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SOURCE="$(InputPath)"
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PostBuild_Desc=Copying BMFONT files library (debug target) to lib tree.
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PostBuild_Cmds=ECHO Creating directories IF NOT EXIST ..\..\..\..\lib\windows\bmfont\include md ..\..\..\..\lib\windows\bmfont\include IF NOT EXIST ..\..\..\..\lib\windows\bmfont\lib\debug md ..\..\..\..\lib\windows\bmfont\lib\debug ECHO Copying header files COPY "..\..\*.h" "..\..\..\..\lib\windows\bmfont\include" ECHO Copying lib COPY "..\..\..\..\obj\windows\intern\bmfont\debug\bmfont.lib" "..\..\..\..\lib\windows\bmfont\lib\debug\libbmfont.a" ECHO Done
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# End Special Build Tool
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!ENDIF
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# Begin Target
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# Name "bmfont - Win32 Release"
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# Name "bmfont - Win32 Debug"
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# Begin Group "Source Files"
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# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
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# Begin Source File
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SOURCE=..\..\intern\BMF_Api.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\intern\BMF_BitmapFont.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\intern\BMF_font_helv10.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\intern\BMF_font_helv12.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\intern\BMF_font_helvb10.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\intern\BMF_font_helvb12.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\intern\BMF_font_helvb14.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\intern\BMF_font_helvb8.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\intern\BMF_font_scr12.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\intern\BMF_font_scr14.cpp
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# End Source File
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# Begin Source File
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SOURCE=..\..\intern\BMF_font_scr15.cpp
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# End Source File
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# End Group
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# Begin Group "Header Files"
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# PROP Default_Filter "h;hpp;hxx;hm;inl"
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# Begin Group "intern"
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# PROP Default_Filter ""
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# Begin Source File
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SOURCE=..\..\intern\BMF_BitmapFont.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\intern\BMF_FontData.h
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# End Source File
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# End Group
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# Begin Group "extern"
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# PROP Default_Filter ""
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# Begin Source File
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SOURCE=..\..\BMF_Api.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\BMF_Fonts.h
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# End Source File
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# Begin Source File
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SOURCE=..\..\BMF_Settings.h
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# End Source File
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# End Group
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# End Group
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# End Target
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# End Project
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