UI: fix wrong button padding on high DPI displays in a few places

Differential Revision: https://developer.blender.org/D6928
This commit is contained in:
Yevgeny Makarov
2020-02-25 15:06:51 +01:00
committed by Brecht Van Lommel
parent b0786d069c
commit fe3264fafd
4 changed files with 9 additions and 8 deletions

View File

@@ -396,7 +396,7 @@ static void node_update_basis(const bContext *C, bNodeTree *ntree, bNode *node)
NODE_WIDTH(node) - NODE_DY,
NODE_DY,
0,
UI_style_get());
UI_style_get_dpi());
if (node->flag & NODE_MUTED) {
uiLayoutSetActive(layout, false);
@@ -491,7 +491,7 @@ static void node_update_basis(const bContext *C, bNodeTree *ntree, bNode *node)
node->butr.xmax,
0,
0,
UI_style_get());
UI_style_get_dpi());
if (node->flag & NODE_MUTED) {
uiLayoutSetActive(layout, false);
@@ -523,7 +523,7 @@ static void node_update_basis(const bContext *C, bNodeTree *ntree, bNode *node)
NODE_WIDTH(node) - NODE_DY,
NODE_DY,
0,
UI_style_get());
UI_style_get_dpi());
if (node->flag & NODE_MUTED) {
uiLayoutSetActive(layout, false);