added options to weightpaint normalize script

- armature only - so when using weight groups for other things only armature groups are affected,
- Active only - so you can normalize all weight groups
This commit is contained in:
2007-11-12 20:02:36 +00:00
parent 66338575d6
commit fe6d470dba

View File

@@ -40,15 +40,52 @@ proportion of the veighting is unchanged.
# ***** END GPL LICENCE BLOCK *****
# --------------------------------------------------------------------------
from Blender import Scene, Draw
from Blender import Scene, Draw, Object, Modifier
import BPyMesh
SMALL_NUM= 0.000001
def actWeightNormalize(me, PREF_PEAKWEIGHT, PREF_KEEP_PROPORTION):
def getArmatureGroups(ob, me):
arm_obs = []
arm = ob.parent
if arm and arm.type == 'Armature' and ob.parentType == Object.ParentTypes.ARMATURE:
arm_obs.append(arm)
for m in ob.modifiers:
if m.type== Modifier.Types.ARMATURE:
arm = m[Modifier.Settings.OBJECT]
if arm:
arm_obs.append(arm)
# convert to a dict and back, should be a set! :/ - python 2.3 dosnt like.
return dict([ (bonename, None) for arm in arm_obs for bonename in arm.data.bones.keys() ]).keys()
def actWeightNormalize(me, ob, PREF_PEAKWEIGHT, PREF_ACTIVE_ONLY, PREF_ARMATURE_ONLY, PREF_KEEP_PROPORTION):
groupNames, vWeightDict= BPyMesh.meshWeight2Dict(me)
new_weight= max_weight= -1.0
act_group= me.activeGroup
if PREF_ACTIVE_ONLY:
normalizeGroups = [act_group]
else:
normalizeGroups = groupNames[:]
if PREF_ARMATURE_ONLY:
armature_groups = getArmatureGroups(ob, me)
i = len(normalizeGroups)
while i:
i-=1
if not normalizeGroups[i] in armature_groups:
del normalizeGroups[i]
for act_group in normalizeGroups:
vWeightDictUsed=[False] * len(vWeightDict)
for i, wd in enumerate(vWeightDict):
@@ -60,14 +97,16 @@ def actWeightNormalize(me, PREF_PEAKWEIGHT, PREF_KEEP_PROPORTION):
except:
pass
# These can be skipped for now, they complicate things when using multiple vgroups,
'''
if max_weight < SMALL_NUM or new_weight == -1:
Draw.PupMenu('No verts to normalize. exiting.')
return
#return
if abs(max_weight-PREF_PEAKWEIGHT) < SMALL_NUM:
Draw.PupMenu('Vert Weights are alredy normalized.')
return
#return
'''
max_weight= max_weight/PREF_PEAKWEIGHT
if PREF_KEEP_PROPORTION:
@@ -79,12 +118,19 @@ def actWeightNormalize(me, PREF_PEAKWEIGHT, PREF_KEEP_PROPORTION):
wd[act_group] /= max_weight
else:
# More then 1 group. will need to scale all users evenly.
if PREF_ARMATURE_ONLY:
local_maxweight= max([v for k, v in wd.iteritems() if k in armature_groups]) / PREF_PEAKWEIGHT
if local_maxweight > 0.0:
# So groups that are not used in any bones are ignored.
for weight in wd.iterkeys():
if weight in armature_groups:
wd[weight] /= local_maxweight
else:
local_maxweight= max(wd.itervalues()) / PREF_PEAKWEIGHT
for weight in wd.iterkeys():
wd[weight] /= local_maxweight
else: # Simple, just scale the weights up.
else: # Simple, just scale the weights up. we alredy know this is in an armature group (if needed)
for wd in vWeightDictUsed:
if wd: # not false.
wd[act_group] /= max_weight
@@ -104,17 +150,21 @@ def main():
me= ob.getData(mesh=1)
PREF_PEAKWEIGHT= Draw.Create(1.0)
PREF_ACTIVE_ONLY= Draw.Create(1)
PREF_KEEP_PROPORTION= Draw.Create(1)
PREF_ARMATURE_ONLY= Draw.Create(0)
pup_block= [\
('Peak Weight:', PREF_PEAKWEIGHT, 0.01, 1.0, 'Upper weight for normalizing.'),\
('Active Only', PREF_ACTIVE_ONLY, 'Only Normalize groups that have matching bones in an armature (when an armature is used).'),\
('Proportional', PREF_KEEP_PROPORTION, 'Scale other weights so verts (Keep weights with other groups in proportion).'),\
('Armature Only', PREF_ARMATURE_ONLY, 'Only Normalize groups that have matching bones in an armature (when an armature is used).'),\
]
if not Draw.PupBlock('Clean Selected Meshes...', pup_block):
return
actWeightNormalize(me, PREF_PEAKWEIGHT.val, PREF_KEEP_PROPORTION.val)
actWeightNormalize(me, ob, PREF_PEAKWEIGHT.val, PREF_ACTIVE_ONLY.val, PREF_ARMATURE_ONLY.val, PREF_KEEP_PROPORTION.val)
if __name__=='__main__':
main()