added options to weightpaint normalize script
- armature only - so when using weight groups for other things only armature groups are affected, - Active only - so you can normalize all weight groups
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@@ -40,15 +40,52 @@ proportion of the veighting is unchanged.
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# ***** END GPL LICENCE BLOCK *****
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# --------------------------------------------------------------------------
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from Blender import Scene, Draw
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from Blender import Scene, Draw, Object, Modifier
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import BPyMesh
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SMALL_NUM= 0.000001
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def actWeightNormalize(me, PREF_PEAKWEIGHT, PREF_KEEP_PROPORTION):
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def getArmatureGroups(ob, me):
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arm_obs = []
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arm = ob.parent
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if arm and arm.type == 'Armature' and ob.parentType == Object.ParentTypes.ARMATURE:
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arm_obs.append(arm)
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for m in ob.modifiers:
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if m.type== Modifier.Types.ARMATURE:
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arm = m[Modifier.Settings.OBJECT]
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if arm:
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arm_obs.append(arm)
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# convert to a dict and back, should be a set! :/ - python 2.3 dosnt like.
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return dict([ (bonename, None) for arm in arm_obs for bonename in arm.data.bones.keys() ]).keys()
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def actWeightNormalize(me, ob, PREF_PEAKWEIGHT, PREF_ACTIVE_ONLY, PREF_ARMATURE_ONLY, PREF_KEEP_PROPORTION):
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groupNames, vWeightDict= BPyMesh.meshWeight2Dict(me)
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new_weight= max_weight= -1.0
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act_group= me.activeGroup
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if PREF_ACTIVE_ONLY:
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normalizeGroups = [act_group]
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else:
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normalizeGroups = groupNames[:]
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if PREF_ARMATURE_ONLY:
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armature_groups = getArmatureGroups(ob, me)
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i = len(normalizeGroups)
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while i:
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i-=1
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if not normalizeGroups[i] in armature_groups:
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del normalizeGroups[i]
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for act_group in normalizeGroups:
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vWeightDictUsed=[False] * len(vWeightDict)
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for i, wd in enumerate(vWeightDict):
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@@ -60,14 +97,16 @@ def actWeightNormalize(me, PREF_PEAKWEIGHT, PREF_KEEP_PROPORTION):
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except:
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pass
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# These can be skipped for now, they complicate things when using multiple vgroups,
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'''
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if max_weight < SMALL_NUM or new_weight == -1:
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Draw.PupMenu('No verts to normalize. exiting.')
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return
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#return
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if abs(max_weight-PREF_PEAKWEIGHT) < SMALL_NUM:
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Draw.PupMenu('Vert Weights are alredy normalized.')
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return
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#return
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'''
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max_weight= max_weight/PREF_PEAKWEIGHT
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if PREF_KEEP_PROPORTION:
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@@ -79,12 +118,19 @@ def actWeightNormalize(me, PREF_PEAKWEIGHT, PREF_KEEP_PROPORTION):
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wd[act_group] /= max_weight
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else:
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# More then 1 group. will need to scale all users evenly.
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if PREF_ARMATURE_ONLY:
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local_maxweight= max([v for k, v in wd.iteritems() if k in armature_groups]) / PREF_PEAKWEIGHT
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if local_maxweight > 0.0:
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# So groups that are not used in any bones are ignored.
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for weight in wd.iterkeys():
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if weight in armature_groups:
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wd[weight] /= local_maxweight
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else:
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local_maxweight= max(wd.itervalues()) / PREF_PEAKWEIGHT
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for weight in wd.iterkeys():
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wd[weight] /= local_maxweight
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else: # Simple, just scale the weights up.
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else: # Simple, just scale the weights up. we alredy know this is in an armature group (if needed)
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for wd in vWeightDictUsed:
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if wd: # not false.
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wd[act_group] /= max_weight
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@@ -104,17 +150,21 @@ def main():
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me= ob.getData(mesh=1)
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PREF_PEAKWEIGHT= Draw.Create(1.0)
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PREF_ACTIVE_ONLY= Draw.Create(1)
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PREF_KEEP_PROPORTION= Draw.Create(1)
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PREF_ARMATURE_ONLY= Draw.Create(0)
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pup_block= [\
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('Peak Weight:', PREF_PEAKWEIGHT, 0.01, 1.0, 'Upper weight for normalizing.'),\
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('Active Only', PREF_ACTIVE_ONLY, 'Only Normalize groups that have matching bones in an armature (when an armature is used).'),\
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('Proportional', PREF_KEEP_PROPORTION, 'Scale other weights so verts (Keep weights with other groups in proportion).'),\
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('Armature Only', PREF_ARMATURE_ONLY, 'Only Normalize groups that have matching bones in an armature (when an armature is used).'),\
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]
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if not Draw.PupBlock('Clean Selected Meshes...', pup_block):
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return
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actWeightNormalize(me, PREF_PEAKWEIGHT.val, PREF_KEEP_PROPORTION.val)
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actWeightNormalize(me, ob, PREF_PEAKWEIGHT.val, PREF_ACTIVE_ONLY.val, PREF_ARMATURE_ONLY.val, PREF_KEEP_PROPORTION.val)
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if __name__=='__main__':
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main()
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