py api file rename

- prefix mathutils api.
- 2 blf.c files (annoying for debugging)
- py api docs ignore keying sets as with operators.
This commit is contained in:
2010-04-11 12:05:27 +00:00
parent 4c5fe03c9f
commit fe9a22a018
22 changed files with 23 additions and 21 deletions

View File

@@ -0,0 +1,64 @@
/*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): Joseph Gilbert
*
* ***** END GPL LICENSE BLOCK *****
*
*/
#ifndef EXPP_euler_h
#define EXPP_euler_h
#include <Python.h>
extern PyTypeObject euler_Type;
#define EulerObject_Check(_v) PyObject_TypeCheck((_v), &euler_Type)
typedef struct {
PyObject_VAR_HEAD
float *eul; /*1D array of data */
PyObject *cb_user; /* if this vector references another object, otherwise NULL, *Note* this owns its reference */
unsigned char cb_type; /* which user funcs do we adhere to, RNA, GameObject, etc */
unsigned char cb_subtype; /* subtype: location, rotation... to avoid defining many new functions for every attribute of the same type */
unsigned char wrapped; /* wrapped data type? */
/* end BaseMathObject */
unsigned char order; /* rotation order */
} EulerObject;
/*struct data contains a pointer to the actual data that the
object uses. It can use either PyMem allocated data (which will
be stored in py_data) or be a wrapper for data allocated through
blender (stored in blend_data). This is an either/or struct not both*/
//prototypes
PyObject *newEulerObject( float *eul, short order, int type, PyTypeObject *base_type);
PyObject *newEulerObject_cb(PyObject *cb_user, short order, int cb_type, int cb_subtype);
short euler_order_from_string(const char *str, const char *error_prefix);
#endif /* EXPP_euler_h */