Experimental feature, especially for the animation department:
THE OBJECT PROXY Or simple said; local control of referenced data from libraries. Having library files with references is a very common studio setup, and Blender did do quite well in that area. Were it not that for character setups it was impossible to use still. This commit will enable a full rig+character to remain in the library, and still have - under strict control - local access for animation edits. Full log: http://www.blender3d.org/cms/Proxy_Objects.824.0.html
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@@ -1507,6 +1507,18 @@ static void ui_draw_text_icon(uiBut *but)
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}
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}
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}
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if(but->type==BUT_TOGDUAL) {
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int dualset= 0;
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if(but->pointype==SHO)
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dualset= BTST( *(((short *)but->poin)+1), but->bitnr);
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else if(but->pointype==INT)
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dualset= BTST( *(((int *)but->poin)+1), but->bitnr);
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if(dualset) {
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ui_draw_icon(but, ICON_DOT);
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}
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}
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if(but->drawstr[0]!=0) {
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int transopts;
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int tog3= 0;
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